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Showing content with the highest reputation on 02/06/2023 in Files

  1. 1 point

    Version 2.00b

    1,634 downloads

    By Request of an anonymous /r kotor discord user, seconded by 134340Goat. JC2 Presents: Party Leveler K1 Allows the player to fully upgrade each companion from level one, keeping their original class intact as well. If you auto level up your companions, then this might not be the mod for you. However, if you enjoy strategically improving each companion to their full potential, then this is your mod. Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6). Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk. Installation: Unzip and run TSLPATCHER. Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues. Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up. I hope you enjoy! As always, any feedback regardless of its nature is appreciated.
  2. 1 point

    Version 2.0

    3,877 downloads

    WARNING: If you wish to use both my Crystal cave Redux and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave redux mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together. Crystal cave overhaul and upgradeable crystal 2.0 Author: djh269 Release Date: 16.04.2017 Release Date (2.0): 16.02.2024 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic Compatibility: This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned. Description: - There are two minor side quests that are initiated when you play through the mod. - The first quest starts when you meet a female Twilek on Dantooine. - The crystal cave spawns more crystals, I have used some scripts that were already present but not used and I've added my own. - Fixed the other Kinrath eggs being unusable. - There is a new Mandalorian body, that provides you with a datapad explaining why he and the blue Mandalorian are there. - I've also added the Hive Queen to the crystal cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down. - There's also an option to change the vanilla stats of the Kinrath within the cave. - I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal. - There is a new Twilek Jedi master that spawns on Tatooine, I suggest speaking to him after each planet. - The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" items which you can unlock by progressing through the game. - Both Twileks have upgraded head textures and robes, courtesy of SpaceAlex's Enhancement mod. There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order: Here are the stats of the crystals: Main Option 1 - Normal Lightsaber Stats - Main Option 2 - Lowered Lightsaber Stats - Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: This mod won't be compatible with any mods that makes changes to the Dantooine crystal cave or any mod that makes changes to the upgrade.2da file. But it has been designed to be compatible with my TSL Inspired Crystals mod, but you have to follow the first paragraph above. Permissions: - The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine. - For usage of Spacealex textures consult his release page on Lucasforums. - For usage of the scripts found within K1CP consult their release page on Deadlystream. Thanks: The Kotor Community Patch team that has let me use their scripts for the mod. Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource. JC2 for his excellent patience in providing me with dialog and conditional script tutorials! N-DReW25 for his assistance and usage of his info.rtf file. Fairstrides for his unquestionable patience whilst helping me out in the past. bead-v for his module editting assistance. Kexikus for his tslpatcher advice in making my mod more compatible. Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE#
  3. 1 point

    Version 1

    1,613 downloads

    This is a simple mod that "unchains" Force Push/Wave/Whirlwind and Shock/Lightning/Storm; in other words, you don't have to obtain the lower powers (such as Force Push) to learn the higher powers in the chain (such as Force Whirlwind). I haven't tested this with any other mods, but should be compatible with most all of them.
  4. 1 point

    4,435 downloads

    Original Review on Filefront: If you're looking for a mod to give you a foot up on your game, check this one out. It is designed to help you start off stronger and become stronger at each level. How, you might ask? It will start your character off at 18 for each skill, and 4 for each attribute. This'll make your player character a little more self-sufficient at the beginning of the game! In order to take advantage of these starting stats you must either click "recommended" for skills and attributes when creating your character, or alternatively you can just use quick character creation and they will already be set. This mod also has a secondary function. It will also change skill bonuses to only cost one skill point, regardless of what it is. This is helpful if you're thinking twice about spending those precious skill points on a skill that costs more than one, because that's no longer an issue! This mod should be especially helpful for new players just getting into the game, or veteran players who just want a relaxed game with a bit less hassle. Keep it up Shem! ~Inyri