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1 point
Version 1.0
6,840 downloads
The separate Droid Feat Gain Fix originally found in my Skills Rebalancing mod, meant to put this up separately for a while as surprisingly it doesn't seem to have been done as a separate mod already, finally got round to it. The feats of the 2 droid classes were the wrong way round in vanilla, with combat droids gaining less than expert droids, rather than more as was supposed to happen, this is now fixed. Please note, this is definitely a fix, I know the original way round wasn't intended because in the files, the droids were using each other's feat tables, which was the cause of the Expert droid incorrectly gaining the number of feats the Combat droid was supposed to have, and vice versa. P.S. Not really sure how to upload a screenshot for this mod, as things like droids gaining feats happens in the base game....... -
1 pointHi, fellow Kotor-fans. This is Darth Shan, creator of the original Droid Planet mod. The posts here are six years old, and I am only writing this, in case anyone still stumbles on this. Thank you for your posts and your interest in my humble efforts. I really appreciate your comments, the reviews and I am very flattered that there was even a live-stream and a Youtube-excerpt of that stream. I also enjoyed the criticisms and jibes - I totally agree with them, hey, at least we had some good laughs from the bizarre moments in my mod. In the following I will state some facts for your amusement and some clarification. Thx. Some addenda: - M4-78 was cut from the game, and by 2006 there was a professional modding team (led by Aurora) working on a restoration. That project fizzled out and was abandoned. - All we had at that time were 7 level files (single .mod modules) which were actually ripped from the XBox version of the game. Players used the warp commands to get there and look what was to be found in these levels which were - as stated above - the bare backbones of the droid planet. - When the restoration project fell apart, I put these levels together, late in 2006. I created waypoints and a rudimentary plot-line, so that we could get there in-game (i.e. without cheat commands). The lore in the mod I made up on the basis of what was to be found in the modules, placeholders or proper content - I did not care. I threw in some ester eggs like the Alien eggs, the G0t0 droids, a star-map as well as Revan's original xerox machine. It was intended as a plain fun journey into an abandoned part of the game, nothing more, nothing less. - This mod was a single person's effort, made by someone who had virtually no modding experience whatsoever, rudimentary scripting abilities and no skills in creating or modifying graphics or textures. Yet I think this was the biggest effort by one single modder for TSL back in the days. The mod was even running for mod of the year on the Lucasfiles website. - Shortly after my v.1.3 (from 2007) I was recruited for a proper restoration effort - which came down because one of our leads took files from other mods without permission. I abandoned modding thereafter, because of family reasons (I am now a father of five). - When Darth Stoney's version came along I officially abondoned my original mod. In 2016, I was explicitely asked to (re-)upload it to Deadly Stream, although I was sceptical, precisely because of its lacklustre quality. So it ended up here solely for purposes of modding history. - So, if you are interested in M4-78, please, use the restoration project (TSLRCM + M4-78EP). That is the way to do it properly. - Let me finish by saying that I am very touched coming back to this seemingly long lost world. Thx again.
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1 point
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1 point
Version 1.1
53,261 downloads
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION High Quality Blasters By Sithspecter Description: When Knights of the Old Republic won Game of the Year in 2004, none of the awards were for the blaster models. While the storyline and gameplay are top notch, the default weapons are sadly lacking in quality. Extremely low polygon models combined with 64 px by 64 px textures make them horrendous to look at. On my last playthrough of KotOR, I had enough of the ugly blasters. Who wants to pay thousands of credits for a terrible looking grey-ish blob that's supposed to be a top notch firearm? Nobody, that's who! So I sought out to fix this problem and provide high quality models and textures. This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your KotOR override folder for years to come. Use: Use of High Quality Blasters is extremely easy. Put all the files in your Override folder, then play the game. That's it! The new models will automatically appear when you load up your last save. However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected: Baragwin Assault Gun Baragwin Disruptor-X Weapon Baragwin Heavy Repeating Blaster Baragwin Ion-X Weapon Carth's Blaster Genoharadan Blaster What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. If you start a new game, everything will appear properly. This will not negatively affect the gameplay in anyway. A note about the Sith Sniper Rifle: I discovered that the Sith Sniper Rifle is widely used as a blaster wielded by Sith Troopers. It looks somewhat comical used by them (predominantly fired from the hip). So, I have included something of a patch that allows the Sith Troopers to use a regular looking version of it with the new texture. The Sniper version can be found at Kebla Yurt's store in the Upper City North of Taris and in a container in the Sith Academy on Korriban. If you want to cheat more Sith Sniper Rifles that look like a sniper, use the following code: giveitem g_w_blstrrfl006 Installation: 1. Run "High Quality Blasters Installer.exe" in the zip file. 2. Follow the on screen instructions, and point the Installer to your game folder (not Override folder) 3. Profit Version 1.1: If you have installed High Quality Blasters previously, you can install this version over it and it will still be fine. However, if you want to fix the bug of the blaster randomly appearing under the Ebon Hawk on Tatooine, you must remove the following files (make sure of exact filenames): w_ionrfl_004.mdl (NOT w_ionrfl_04.mdl) w_ionrfl_004.mdx (NOT w_ionrfl_04.mdx) INCOMPATIBILITY: IF YOU HAVE TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK, YOU SHOULD BE ABLE TO INSTALL THIS MOD OVER THOSE MODS WITHOUT AN ISSUE. HOWEVER: DO NOT INSTALL TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK OVER THIS MOD. IT WILL LIKELY CAUSE THE TEXTURES TO BE WRONG. Bugs: Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it. Changelog: Version 1.1: Fixed an issue where a blaster rifle randomly appeared under the Ebon Hawk on Tatooine. Fixed an issue where Bith instruments were replaced by pistols. Fixed the Assassin Droid and War Droid models to accept the high quality repeating blaster texture for their weapons. Credit: Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod. Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this modafter your High Definition Skyboxes mod. Permissions: Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.