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Showing content with the highest reputation on 07/13/2022 in Status Updates

  1. This is what happens when you remove the Kotor 2 folder when playing it (no digital creatures or people were damaged during this process, well, maybe yes).
    1 point
  2. Took a whole bunch of iterative fiddling with replacement UVs and edited/added meshes, but here's the end result of my first lightmapping test with KBlender: https://darthparametric.github.io/KOTOR_Lightmap_Rebakes/stunt_55a.html Thanks to @seedhartha for adding that feature to KBlender. Works pretty well once you have everything dialled in. This version is for K1CP. Now I just need to make some slight revisions to the version for my Dark Side Ending Cutscene Enhancement mod (mainly just baking shadows for the different stunt crowd).
    1 point
  3. Starting from the ground up with KOTOR - Fresh Install from 4CD version - GOG exe (yes, I own a GOG version) - Widescreen exe patch and UI fixes - 4GB exe memory fix I have never gotten widescreen to work in the past, so I'm genuinely pleased by this:
    1 point
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