This is what happens when you remove the Kotor 2 folder when playing it (no digital creatures or people were damaged during this process, well, maybe yes).
Took a whole bunch of iterative fiddling with replacement UVs and edited/added meshes, but here's the end result of my first lightmapping test with KBlender:
https://darthparametric.github.io/KOTOR_Lightmap_Rebakes/stunt_55a.html
Thanks to @seedhartha for adding that feature to KBlender. Works pretty well once you have everything dialled in.
This version is for K1CP. Now I just need to make some slight revisions to the version for my Dark Side Ending Cutscene Enhancement mod (mainly just baking shadows for the different stunt crowd).
Starting from the ground up with KOTOR
- Fresh Install from 4CD version
- GOG exe (yes, I own a GOG version)
- Widescreen exe patch and UI fixes
- 4GB exe memory fix
I have never gotten widescreen to work in the past, so I'm genuinely pleased by this: