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Showing content with the highest reputation on 07/03/2022 in Posts

  1. 2 points
    As far as I'm aware, it's not possible to give an ActivateItem property to a weapon. Only certain types of items will accept certain properties. Similarly, while there is a property for an item to grant bonus feats when equipped (e.g. Sith Mask, Thon's Robe, Droid Combat Enhancement) I don't believe there is a property to grant Force powers.
  2. 1 point
    Failing all else, read the manual. Per the readme: SithCodec comes with batch files that are set up with commands for some common operations. decode.bat This file will decode all files located in a folder called "in" (no matter what their format) and save the new files in a folder called "decoded". Put the VO in the IN folder, double click decode.bat, find the converted files in the DECODED folder.
  3. 1 point
    Do you want voice over audio, or dialogue text? The former is in streamwaves for K1 and StreamVoice for TSL, categorised into subfolders first by module and then by a DLG-specific identifier (except for global stuff like Huttese). The audio is stored as MP3, renamed to WAV with a fake WAV header. You want to use SithCodec to convert them to something most audio players will accept. The latter is contained in dialog.tlk for both games, along with all other text in the game. Each DLG will identify a given line by its TLK StrRef.