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Showing content with the highest reputation on 06/25/2022 in Posts

  1. 4 points
    What the heck, I never did anything with my sad attempt years ago, perhaps one of you will do better. I was hoping someone might make landing and take off videos for deathdisco's Jedi Temple mod. A simple bullet point list of suggestions: Use any music from KOTOR, TSL, or SWTOR that fits your videos. Use this skybox mod for the skybox. Have the Ebon Hawk fly past either (or both) of these windows . . . completely optional: also add these 3 additional textures to your Override folder as well If you're checking out this thread and you also don't have the ability to make movies, why not drop a like on this post to let people know you're interested in this request?
  2. 1 point
    Can't help without seeing your .blend file. Long story short, you need to duplicate vertices to emulate flat shading. This is a limitation of MDL file format. It's normals are per vertex, but in Blender normals are per triangle. Here's how you can workaround that: Mark edges connecting your flat triangles as sharp Add Edge Split modifier to the object (ensure that Sharp Edges flag is set) On export, this will duplicate vertices on sharp edges, creating a flat shaded look.
  3. 1 point
    This is likely a setting I'm overlooking, but my models in game are much smoother than they are in Blender. I have Object set to Shade Flat on all my pieces and Export Custom Normals seems to have no affect either. Any advice is appreciated, thanks for your time.