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Showing content with the highest reputation on 06/12/2022 in Files
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2 points
Version 1.0.0
793 downloads
While heavily modifying my TSL play-through, I stumbled upon xander2077's excellent KOTOR 1 Vanilla Masks Overhaul Mod. Unfortunately, as can be seen by the comments in that mod, since it's meant for KOTOR 1, installing its mdl files into your TSL override directory, causes TSL to instantly crash. The comments in the mod recommended installing just the textures, however this missed out on some of the cooler features of some of the headgear like the Verpine Headband's visual interface. So, I went ahead and patched the models so that they would work for TLS instead. After playing with it for a while, I figured I may as well share this to the community. This is a patch and only contains the game models themselves patched for TSL, in order for you to get the mod to work you will still have to download the original mod. To reiterate: THIS MOD IS A PATCH AND IT STILL REQUIRES THE ORIGINAL MOD TO WORK. ------------------------------ Installation ------------------------------ After installing xander2077's mod by dragging the files in it to your override folder, move the files in this mod to your override folder overwriting any conflicts. ------------------------------ Uninstallation ------------------------------ Simply delete the contents of this file from your override folder. -
2 points
Version 1.0.0
1,098 downloads
Weapon Model Overhaul Patch ------------------------------ The purpose of this mod is to provide a patch to finally be able to use Toasty Fresh's weapon models' mod in Kotor 2 and the excellent reskin by Fallen Guardian. When I first started diving into modding for Kotor 2 one of the first mods I stumbled across was Toasty Fresh's Weapons Model Overhaul mod (and Fallen Guardian's retexture of it), which provided what looked like some great high resolution version of the game's vanilla swords and vibroswords. Unfortunately, when I tried to add it to my TSL override folder, it immediately caused the game to crash. Now, after learning more about this game and its mods I was finally able to revisit it and patch it so that those models will work with TSL as well (thanks to PoopaPapaPalpatine for reminding me about it). While there is already an excellent blaster mod in the High Quality Blasters mod. Toasty Fresh's mod really does an excellent job of providing a high resolution version of the game's vanilla swords and vibroweapons, particularly when paired with Fallen Guardian's retexture. If you, like me want to use those weapons on your TSL game, this patch should allow you to do so. THIS MOD IS A PATCH, YOU STILL NEED THE ORIGINAL MOD TO GET THIS TO WORK. You can find the original mod here: https://www.nexusmods.com/kotor/mods/1096 I also personally recommend Fallen Guardian's retexture which can be found here: https://deadlystream.com/files/file/369-weapon-model-overhaul-texture-rework/ Since I mainly wanted the melee weapons out of this mod, I separated the swords and blasters into two separate folders for your convenience. ------------------------------ Installation ------------------------------ First start by installing Toasty Fresh's mod by dragging the files in it to your override folder. If you want Fallen Guardian's textures, install his mod next overwriting all relevant files. Finally move the files in this mod to your override folder overwriting any conflicts. ------------------------------ Uninstallation ------------------------------ Simply delete the contents of this mod from your override folder. -
1 point
Version 1.0.0
1,343 downloads
This mod makes a number of adjustments to the entire Leviathan jail break sequence: Carth and the rest of the party have any equipped masks and weapons hidden for the pre-boarding conversation on the Ebon Hawk. The initial scene of the three Sith troopers discussing the chosen jail breaker changes the commander to red armour, as seen elsewhere in the game. The player's force cage in the torture room is now positioned next to Bastila's. Static cameras have been adjusted accordingly. Fixes a couple of missing static camera assignments for player responses during the torture sequence. The entire party (aside from the chosen jail breaker) now get put in the party cell. The party cell's door is changed to a forcefield. The jail breaker can elicit randomised responses from a few party members when clicking on the cell forcefield before freeing Bastila, Carth, and the player. HK-47's initial cutscene when chosen as the jail breaker has a new custom stunt animation (derived from TSL's disabled animation). The technician working on HK now starts the scene standing behind him rather than in front. Restored the second technician when HK is the jail breaker that Bioware cut (for some reason). Both of the HK technicians are switched from Sith trooper to Sith commoner appearances. The player starts the final escape scene inside their force cage like Bastila and Carth rather than standing at the doorway. The entire party is now present for the final escape sequence, not just Canderous. Canderous now remains in his equipped gear if he was the chosen jail breaker rather than switching to basic clothing. The party are now shown getting their gear and then leaving for the Hangar Bay. Canderous, Mission, and Jolee will equip basic clothing when they grab their gear if they were left naked as the chosen jail breaker. The player now has their pre-Leviathan gear automatically re-equipped at the end of the escape scene, as was Bioware's original intent. All of the party's pre-Leviathan inventory is now automatically returned, rather than needing to manually loot it from a locker. Fixes some minor geometry gaps and smoothing issues in the detention block main room. Fixes the force cage placeable's walkmesh, which was misaligned. Installation: Run INSTALL.exe. By default, T3's response to the jail breaker clicking on the party cell will be gibberish for everyone except HK. If you want it to be in English/Basic regardless of the jail breaker choice, copy dp_lev40_con_pd1.ncs from the OPTIONAL folder and paste it into your Override folder. Compatibility: It is highly recommended that you use this mod in conjunction with the K1 Community Patch. If doing so, make sure to install K1CP first. This mod is NOT compatible with Fair Strides's Party on the Leviathan mod. I did consider trying to integrate Juhani's cut Leviathan conversation into this mod, but it doesn't really work in its existing state. If you are a Juhani simp thirsting for more of her, use FS's mod instead. Probably not compatible with K1R. Use at your own risk as no support will be offered. Known Issues: Some of the other jail breaker start scenes, like Jolee's and Mission's, could use some tweaks to address minor annoyances. I'll look at those in a future update. The techs equipping blasters and attacking at the end of HK's initial cutscene are a bit wonky. That probably needs to be integrated into the cutscene itself. I didn't test with a female player. I think I got them all, but some of the specific fem PC/Carth camera angles might be off during the torture sequence. Please advise if that is the case. It's still possible to lose Canderous's pre-Leviathan equipped gear forever if he is the chosen jail breaker and you don't manually loot the patient gear container before leaving. You can still be affected by the stealthed/invisible jail breaker bug, since K1 lacks a de-stealth script function unlike TSL. K1CP addresses this. Bioware handled the transition from the Hawk to the Leviathan in a really odd way. It's possible that they encountered a sequence break that caused them to take the approach they did, which I have now changed. I didn't encounter any problems while testing, but it's potentially possible that the initial cutscene on the Leviathan could fail to fire. Let me know if anyone encounters that. Credits/Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit. Thanks to @Cortisol for Holocron Toolset. Thanks to @JCarter426 for helping out with some script troubleshooting. -
1 point
Version 1.1.0
8,343 downloads
This computer panel makes various appearances throughout the game - on Peragus, Telos, Dxun and Malachor - but has somehow eluded the attention of every HD texture pack I have installed. I initially intended to just upscale it with an AI and be done with it, but the AI didn't do such a good job... so I started making tiny little tweaks by hand with HAL eyes, bicycle reflectors, screenshots from various SW films, fake GUI elements I made myself, until eventually this was the result. The panels have gone from 256x256 to a possibly excessive 4096x4096 pixels. Drop files into override, compatible with anything that doesn't alter the same textures. I give blanket permission to use / improve this texture, just give me a nod. -
1 point
Version 1.0.0
409 downloads
I made this for my current playthrough to have a robe I wouldn't be embarassed to be caught wearing that also doesn't look too evil. It features: A wool mid layer, providing thermoregulation for the Jedi who wears the same clothes in every climate A bandolier to ensure your belongings aren't eaten by Cannoks Boots with lots of buckles for when you want to woo a Sith, but still in plausibly deniable Jedi colors Be "the wave of the future" in fashion and drop the files into your override folder. -
1 point
41,068 downloads
This mod fixes several playable & NPC head models to reduce clipping and/or vertex stretching PMHH01 - fixed the tongue PMHC04A - fixed a gap in the neck PFHC01 - fixed a gap in the neck, also adjusted the ponytail PFHC03 - fixed the inside of the mouth Daraala - fixed the left eyelid Berun Modul - fixed the back of the head and neck See the Read-Me for more details I didn't test this with TSLRCM, but I don't see any reason why it wouldn't be compatible. -
1 point
1,033 downloads
TSL Padawan Robes Redone by L0rdReV@n88 90SK This mod will replace the padawan class robes with new skins. It was inspired by the original art for TSL L0rdReV@n88's Dark Assassin robe has been included as the Dark Jedi Robe. This type of robe was featured in the KotOR 2 dark side promotional art. A couple new and a couple old skins by myself (90SK) here, and I have included new/improved icons here for the items. Notes: This mod is re-releasing L0rdReV@n88 Dark Assassin Robe as a replacement for the Dark Jedi Robe. The remaining skins are based on the default robes, with edits by 90SK Permissions: Please credit L0rdReV@n88 and 90SK for this work for further use. Please do not upload on Steam Workshop THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.