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Showing content with the highest reputation on 01/28/2022 in Posts

  1. 2 points
    This version works. Tested it with Eli's store. I've added some debug elements to it to post info to the Feedback screen via SendMessageToPC, which you'll want to remove in the final version. void StoreOpen(object oMerch, object oNPC, int nMarkUp, int nMarkDown, int nSkill) { SendMessageToPC(oNPC, "PC's Persuade = " + IntToString(nSkill)); SendMessageToPC(oNPC, "nBonusMarkUp = " + IntToString(nMarkUp)); OpenStore(oMerch, oNPC, nMarkUp, nMarkDown); } void main(){ object oPC = GetFirstPC(); int nPersuade; int nPersuadeAdj; AssignCommand(GetFirstPC(), ClearAllEffects()); nPersuade = GetSkillRank(SKILL_PERSUADE, oPC); if (nPersuade > 0 && nPersuade <= 17) { nPersuadeAdj = nPersuade - 10; } else if (nPersuade > 17 && nPersuade <= 30) { nPersuadeAdj = (2 * nPersuade) - 27; } else if (nPersuade > 30) { nPersuadeAdj = 33; } else { nPersuadeAdj = -10; } DelayCommand(0.1, StoreOpen(GetObjectByTag("kas_czerkastore", 0), oPC, (nPersuadeAdj * -1), 0, nPersuade)); } Declaring the skill has been moved to after the ClearAllEffects, since I presume you are trying to remove buffs first.
  2. 1 point
    Coming off of my first major project, K1 Companion Sidequest Rewards, my focus is still on gameplay/design enhancements for the first Kotor. Something that struck me during my most recent playthrough is how unimportant/tacked on skills feel. This next project's goal will be to further imbed skills into K1's gameplay, validating INT/Sent/Skill focused builds as a more meaningful choice for players. The outline for this project builds on the awesome work by @jc2 and their Improved Grenades mod. For the other skills, I have the following ideas (ascending rank in terms of perceived difficulty): Computer Use → "Unlocking" T3-M4's ability to act as an upgrade bench (ala my Sidequest Reward mod) Treat Injury → Swapping Canderous Implants (ala TSL) Repair → Custom skill challenge with T3-M4 to create unique items: Dual Wieldable Stun Batons Lightsaber variants (Reg/Short/Double) Unique Droid Items for T3-M4/HK-47 Recreate Revan's "Original" lightsaber Persuade → Make all* merchants adjust their prices based on persuade skill Awareness → Swap out all Sith assassin encounters ("Malak was most displeased...") with: Create some kind of trigger that initiates a cutscene/dialog Spawn in Sith assassins during scene, framed as though they came out of stealth If Awareness (per current party member) is less than X, they lose half their health Regular dialog/Regular combat (Potential; Spawn in more assassins based on player level/difficulty) I have a sense on how to approach all of these ideas except the last one...creating custom encounters is totally out of my current understanding. As always, if anyone has any tips/comments/warnings on any of the above, I am eager to hear them.
  3. 1 point
    Hello to all...My 18 yr old kitty cat has just recently passed, and I am respectfully requesting for anyone who is way better at Photoshop than I am, if they would be willing to rework the textures from https://deadlystream.com/files/file/1669-juhani-appearance-overhaul/ to look like her, as a tribute...I have already received permission from @Stormie97 for any changes, as long as proper credit is given for the assets as due...I would attempt this on my own, but absolutely stink at PS, and afraid I wouldn't be able to do her justice...Thank you in advance for any time invested in this endeavor, it is appreciated😊😢