Leaderboard


Popular Content

Showing content with the highest reputation on 10/24/2021 in Posts

  1. 2 points
    Now that it's reskinned, I'm starting to see exactly what you guys mean. I'm sure this game was the first real appearance for the Selkath so that doesn't seem too far fetched. I wonder if "Pyrath" would be a good name for this species, this name was chosen as this species would be from "Pyr" which is a planet in the same system as Manaan. This way there could be some form of connection between Selkath and the "Pyrath" species. I was actually contacted by DarthParametric yesterday and it turns out that I had set the wrong body type in the 2da, that resulted in the broken animations and by fixing it I have since restored the animations of the NPC. So I will hopefully get a mod ready real soon!
  2. 1 point
    I tried loading Yavin IV, however, it crashed. But with Korriban Crystal Cave, it appears corrupt and you can't walk. But I figured out the problem. The modules uses certain .mdl/.mdx, vis, and lyt files in the models.bif, layouts.bif and lightmaps.bif archive in the PC version for their corresponding module. For instance, for Dantoonie Crystal Caves, they use m14ae_01a.mdl, mdx and m14ae_02a.mdl, mdx files in the models.bif for their module. However, in the Xbox version, they acquire it in danm14ae_a.rim and danm14ae_adx.rim in the rimsxbox folder since there are not in the models.bif or models2.bif. So what I had to do to make Korriban Crystal Cave function is I had to take assets from the danm14ae_a.rim and danm14ae_adx.rim like .mdl/mdx, lyt and vis files since the module is using an existing module from Dantoonie Crystal Caves but with minor changes. So I think to make Yavin IV or Ord Mantell to function is you have to obtain the assets you need from the rimsxbox folder since those are using existing module assets. Yes. It should be possible for the Original Xbox. It's not required to have a RGH/JTAG Xbox 360. However, I do recommend to upgrade an Original Xbox's Ram from 64MB to 128MB and or upgrade the CPU too.
  3. 1 point
    I am very interested to learn more about the original Xbox's modding capabilities, as there's very limited info available about it. Have you tried any mods that add new modules besides the crystal caves? I would love to learn how Yavin IV or Ord Mantell works. I also don't know much about original Xbox modding, do you think this would be possible with the tools available today to do this on original Xbox hardware or do you need at least a 360?
  4. 1 point
    They still don't support large textures sizes due to memory limitations. What I did was resize some to 512x512 or 256x256 uncompressed, compress them using tga2tpc, Rename the tpc extension to txb, the standard texture format that the Xbox version uses, and then add them in like this. Hdd1\Compatibility\Xbox1\TDATA\4c410003\override. Same for other files. Yes that's my reddit post. I made another post if you want to check it out.