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Showing content with the highest reputation on 10/23/2021 in Posts

  1. 3 points
    Got some good news... and some bad news. The good news, I made the skin!: And I'm sure from that screenshot above, you can already see what the bad news is. For those who aren't familiar with models, that "T-Pose" the alien is doing is the result of a lack of animations, very similar to what I theorized with @Mephiles550 above. I tested this bad boy out, and it turns out he lacks an idle animation, a walking animation, a death animation and presumably combat animations. That means my plan of adding this guy in random locations in the galaxy isn't going to be a thing after all Oddly enough, when you speak to the alien he THEN has animations as seen here: After the convo But when you leave the module and return he's back to T-Posing! So what I think I'm going to do is restore him in the Manaan Swoop Track area, taking the place of one of the Gran's as their ambient scripts make them perform animations which prevents T-Posing.
  2. 1 point
    I'm really surprised to see that the console port of the game can support mods with such large texture sizes. I was under the impression that the engine itself, despite being on an original Xbox, 360 or Xbone, was designed to not allow super high textures on the console port. I knew that new NPCs and placeables, item mods and new modules (to an extent) and 2DA edits mostly worked, but this is a genuine surprise. I assume this is your Reddit thread also? Found it when I was looking up what you meant by Kotor "Reborn" edition. Eitherway, nice job getting it compatible. Where/how did you learn how to add mods to the game on 360?
  3. 1 point
    I was testing, and it was something like, 25 or 35.. This was of course after all of the bonuses awarded from equipment and feats.. The new mine types added by Kotor2 are actually slightly underwhelming and in fact all of the mines are slightly nerfed compared to the Kotor1 mines..