I'm not averse to the idea, but it's easier to justify flashy special moves for the guys who can already cast magic. I do have another combo feat written for droids, if I ever get round to adding it.
I have an oddly specific question regarding this mod and TSLRCM.
Once you confront Vash, finish M4-78, and return to the landing pad, a cutscene with your party members is triggered. It's composed entirely of reused or restored lines.
The thing is, most of those lines are the exact ones restored by TSLRCM for the sequence with Kreia and the party after confronting the Jedi Masters in the Rebuilt Jedi Enclave on Dantooine.
And here's the rub: while those restored lines work beautifully after Dantooine, they make very little sense after M4-78, and even less when they're repeated twice.
So my question is: do you guys know of any mod that specifically gets rid of that M4-78 cutscene before leaving the planet altogether?
So your solution is to downvote it then promote a pre-TSLRCM build because they did something that they had no idea you didn't like onto a thread last updated a year ago?
Surely there are better ways to voice your discontent.
There is a reason that Thread Necromancy is listed in the rules. If you keep bringing up old threads while the original posters are long gone and thus can't defend themselves, you paint their mod in a negative light and give new users an inaccurate impression.
If you didn't like it, why didn't you post your concerns back when the changes were announced?
Your account was created in 2016, well before all of these changes were implemented. Also, correct me if I'm wrong, but the teleportation was optional based on when you talk to the Fast Travel droid. The only thing I can agree with is that the quest was awkwardly written, but to go out of your way to say that the earliest build from an alternate site is somehow better is frankly disingenuous.
This was stupid and should go away. The so-called "fast travel" is actually being abruptly teleported during the droid quest by conversational triggers. Being abruptly yanked to elsewhere on the planet with no warning isn't a convenience, it's a disorienting disruption. What made you think that was a good idea?
I have some other issues with the droid quest. One is that there really needs to be a cheat-sheet for what T3 is supposed to be saying, because having it presented as beeps in the text reduces it to blind flailing under the circumstances. The other is that it can be easy to lose the 4-digit part of the security code if you don't write it down, because if it getting scrolled out of your messages log. And you can't ask about the number of active droids a second time.
Based on dodgy decisions like the teleportation, and everything in the bug reports, this version isn't worth anyone's time and you're better off downloading version 1.3 from Pa3PyX's website (you might have lag, but the mod's not broken). Or holding out for the by-now-unlikely event of a 1.6 release or someone else making a fix pack for this mess.