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Showing content with the highest reputation on 04/15/2021 in Posts

  1. 1 point
    Hello, I have recently discovered this video, which got me interested in a field of speech synthesis. I have researched this subject and, as it turns out, today technology is quite capable of producing semi-realistic speech, which, I believe, is more than good enough for modders to do voice-overs. I was able to replicate results shown in this video, and while at it, made some Python scripts and sort of a guide on how to train a model on Bastila's (or any other character's) voice. Here's the link: https://github.com/seedhartha/reone/wiki/TTS-Research Training an AI model is a tedious and error-prone process, but this step can be avoided altogether if you use a pre-trained model. I'm not sure I want to make my models public due to legal concerns, but contact me if you're interested in the topic (i.e. you need a voice-over for your mod), and we can work something out.
  2. 1 point
    Yes, we are in close contact with @lachjames on the matter. I'm curious, what are these extra materials you're talking about? My primary source is TLK and DLG files, and I have sufficient tooling to extract this data.
  3. 1 point
    Yep it works, just check the steam guide for how to install mods with workshop and follow the instructions. Better yet do not even use workshop and install the mods normally.
  4. 1 point
    Hi everyone, I wanted to let you guys know we are hard at work on the mod. I have a tutorial video on the KLE ( kotor level editor ) , where I show you how I'm placing in npcs, the dlg and the animation. In the beginning of the video you will see the Hutt Lounge on Nar shaddaa fully populated and animated. The tutorial is for you guys to see the inner workings of building a mod like this. I hope the video is helpful for other modders, giving them a work flow using the KLE in their projects. Second tutorial video is on setting up a combat level using KLE and Fair Strides's NPC Auto-Leveller 1.0. Logan23