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Showing content with the highest reputation on 02/13/2021 in Posts

  1. Heh. One of the most satisfying things I've ever seen in this game. Oooohh, that glow!
    1 point
  2. Location uses degrees. 0 degrees is East. You can also script facing commands to force an NPC to reorient and face in a specific direction: AssignCommand(oNPC, SetFacing(90.0)); You can also use fixed cardinal direction constants: float DIRECTION_EAST = 0.0; float DIRECTION_NORTH = 90.0; float DIRECTION_WEST = 180.0; float DIRECTION_SOUTH = 270.0; Alternatively, you can face them towards another object: AssignCommand(oNPC, SetFacingPoint(GetPosition(oObject))); This can be temperamental though. Often they won't change their facing until they perform an animation, so adding a short anim to a script is something necessary if you are trying to assign facings in a conversation, especially with interjections from companions where the NPC may be changing their facing to look at multiple different speakers.
    1 point
  3. Don't say I never did anything for you: DP_Bao-Dur_Armour_and_Robes.7z I haven't even looked at it for about 3 1/2 years though, so you're on your own as far as doing anything with it. The adjusted head to match was already released as a modder's resource. Edit: To clarify for people arriving here in the future, the attached file is a modder's resource. You can use it in your own work with the usual constraints - don't redistribute it by itself, and provide credit in any released work.
    1 point
  4. I am actually switching Bao-Dur’s ElectroMesh Armor to be a reskin of Jamoah Hogras armor which will just be Bao-Dur’s Liberator/Oppressors armor...i lost the template for the electromesh armor reskin from back then. Haven’t gotten to it yet but it’d match (well, lightside anyway) his SLM Liberator lightsaber 😜 Dont know how any of that will fit in with your idea but just to let you know😉 SLM is going to take up all my time for a bit
    1 point
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