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Showing content with the highest reputation on 05/03/2020 in Posts

  1. 1 point
    Not a mod, just a function of GLIntercept.
  2. 1 point
    Sounds like you're running the installer from the still packed download archive. You need to extract all the files first to any location except for the game folder and then run the installer.
  3. 1 point
    As always I'm kinda terrible at introductions, but yeah, greetings everyone. I'm that guy who's been bugging Zbyl2 and everyone else involved about my rus_localization project for some time. It happens so that TSLRCM has been a major part of my gaming interests for several years now apart from Star Wars topic in general, so here I am. Wanted to say "Shalom!" like I usually do on Russian boards, but figured it might look strange here, so there goes the tradition.
  4. 1 point
    Hi. I'm new to KOTOR modding, and I'm having some trouble installing PS. I installed RCM 1.8.5 with M4-78EP, but when I run the installer and try to get that version, I'm given an error stating that M4-78EP isn't installed. If you could provide any help regarding this, I would appreciate that a lot. Thanks for all that you do. Disregard that last post. In the past 45 minutes, I have both learned that the Steam Workshop version was putting it in a previous installation folder (that I didn't catch initially), and that this website is a godsend. I only recently really got into this game because of the quarantine, and y'all are amazing for the work y'all do. Appreciate that. Now I've got another modding community to get sucked into. Already had New Vegas lmao.
  5. 1 point
    While working on the recent Russian translation for both TSLRCM and M4-78EP my guys tested all four droids with fixed voiceovers, no crashes so far, so it works fine.
  6. 1 point
    It's so neat seeing brand new animations in the KotOR games. Thanks for all the work you've put into this 😄
  7. 1 point
    @Salk I actually planned to add the winking but I totally forgot. The second part with the arm was supposed to be him showing off his muscles but I guess I didn't quite catch that lol. By transitioning to the talk animation then I assume you don't want it to be looping then? The default one when the animation stops is PAUSE1 and I don't think I can change that. So this is what it looks like: @Crazy34 Thanks dude! Unfortunately I don't think it's possible for the lightning to come from above like that.
  8. 1 point
    I've been doing some more modding to practise different areas and I have added a new Force Power to the game. It is based in the Retribution ability Anakin has in Battlefront 2 from EA. The Power doesn't check for any saving throws at the moment so it's kind of OP right now. It has a radius of 18 units and I don't know how much Force points it should consume yet. Here's a demo: As you can see, the Power has a custom animation, icon and sound. I have also modified the original choke animation to look closer to the one in Battlefront 2 when you are being affected by this Power. I also realised that we don't have a "multi" choke Power in the games since all three levels of choke are on one individual person, so this could cover that. But it has some inconveniences: · For some reason, the game uses the loop animation for the saber throw as the default cast anim, so I couldn't just make a new one and play it in the impact script because it would get overridden by this one. So this new animation replaces the saber throw loop animation. · Sometimes the enemies don't get affected if they are behind you or really far (but inside the Power radius). · For the new choke animation to play correctly, I had to change it from looping to fireforget. And that not might be ideal with the original one since it's really short. · If you move or kill the enemy you were targetting before the 9 seconds that the Power takes to cast, the animation of the player will get interrupted, just like with the vanilla Powers. Also you will not be able to attack again until the cast time expires. I will release this if someone thinks it is still worth it even with all of these little problems I mentioned. I will also include the source script in case someone is curious and wants to take a look at it. On another note, Ӄhrizby has finally contacted me and given me permission to use his Darth Nihilus animation fix. I have also managed to fix the icons so I have attached the two ports here just in case anyone wants them although I haven't been able to fix the character support problems so they don't have that. Type "giveitem darthnihilus_k1" without quotes for the Darth Nihilus robe item and "giveitem darthmalak_k2" for the Malak one. Also, I don't know what happened to Darth Malak. It's still pending approval. I assume if I did something wrong the admins would have told me or something. I wanted to release these two ports as well, but I want to solve any problems there are with Malak first, so that it won't happen again with these two. Anyway, hope you enjoy this. Darth Nihilus K1 Port.rar Darth Malak K2 Port.rar
  9. 1 point
    Okay thank you! This was my first time trying to mod this game so any advice is very much appreciated!
  10. 0 points
    That's good to know Salk, thanks! I have now learned how to use TSLPatcher and it's going to be useful for the Selkath mod. Also, for anyone interested, as per @Liserg's request I managed to fix the animations for Darth Malak so that he can now use all the animations from the humanoid supermodels including the cutscene ones while maintaining his original ones as you can see here: I added a custom portrait for him as well, and made him selectable in the character creation menu. I also ported both Nihilus and Malak (the latter having all the additional animations from K2) to K1 and K2 respectively: But I have a problem when trying to play as them from the selectable character menu: Nihilus dissapears after the first cutscene (right when the dialogue with Trask) and Malak has his head placed down a little inside his body. So they only properly work selecting them from KSE at the moment. Anyway, I could make a mod release for Malak at least if someone is interested.