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Showing content with the highest reputation on 03/14/2020 in Posts

  1. Well done, looks very true to the fan concept art & still looks very much like Juhani!
    1 point
  2. Alright, I see. I was thinking about using that supermodel for the skirt anyway so that method is welcome. I've played a bit more with the robe and found something I like better: I think the short sleeves work better with the Jedi warrior concept. The idea is that the "naked" appearance will be default. So both as companion and when she's at the Grove. I'll add the cloaked version as an alternative redeemed appearance.
    1 point
  3. The textures are almost complete. Here are a few screens of the finished product. I still have to draw her necklace though. I've also been tweaking the head a bit more. I've also added some geometry to the eyelids objects to give her some eyelashes. The eye texture was also modified a bit to look a bit more human-like. And I've created her extra-long lightsaber from the concept. So pretty good progress overall. Off to skinning now and putting everything in game nicely.
    1 point
  4. I figured it out now, I used this video to help me: Then after I mapped the animations I go into the animation editor and can play each one. @Ӄhrizby I got the skins weighted correctly and the everything linked correctly, I know this because I looked at almost every animation from all supermodels (I imported every supermodel's animation to the new droid asssassin model) and they all looked great. Yet when I export the model, whether geom only or with anims, the game only plays one animation which is the dialogue one. I feel like I'm really close to getting this to work I just need to figure out how to apply all the animations to the model as I got just about every one of them imported onto the model in gmax. Does it require baking the animations? Do you think you know what the main problem as to why it only plays one animation but not the rest? @Ӄhrizby Nevermind about the whole animations thing, I got it to work thanks to you! The thing you didn't mention in your tutorial (or maybe I did something wrong along the lines) but I had to go into the appearance.2da file and change the model type line from "L" to "F". You didn't have to do that for HK-47 because that model and the wookie model already had the same model type in the appearance.2da file which was "F". bandicam 2020-03-14 10-45-47-697.avi
    0 points
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