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Showing content with the highest reputation on 06/18/2019 in Posts

  1. 5 points
    Here's a screenshot of the "king-of-the-hill" arena. The mound really dominates the center.
  2. 2 points
    Here's a screenshot of the "Maze" style arena. It's really not that much of a maze, just a few walls to break up the place, but it does take a while to get around them all. This was definitely the most complicated of the arenas.
  3. 1 point
    HK-47, especially "canon" HK (By which I mean the assassin that can make a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope), is underwhelming. Has been for a decade and a half. He's hilarious, and I love him as a companion, but he's never as deadly with a rifle as he could be. Even with his unique "Assassination Protocols" Feat in KOTOR II, he severely disappoints. You can give him twin pistols, and that helps, but then he just feels like every other ranged dual-wielder. SO. I propose that the Assassin droid (Or rather, the "Combat Droid" Character class) gets some tweaks to his class mechanics. Now, I want to preface this by saying that I know I can do all of these things with KSE. I have done this before - That's how I tested the class modifications to make sure it worked. But I want to make this organic, so that HK feels like he's supposed to be a proper assassin droid and not just a cool looking Soldier class. The Principle behind these changes is Disable-Destroy-Repeat, and revolves around giving HK the "Sneak attack" feats and the ability to stealth. His droid gadgets become more useful thanks to being able to make use of his own stuns, and the stun from master sniper shot combined with the larger crit range on rifles compared to pistols makes him feel like a proper marksma... droid. Marksdroid. There'd need to be two versions, one for KOTOR and another for KOTOR II. KOTOR -A new feat called "Integrated Cloaking" or some such - Basically a clone of Juhani's "Force Camouflage" - that lets Assassin/Combat Droids enter stealth. (Or, just give him Force camo and call it a day?) -Also make Stealth a Class Skill for Combat Droid -Combat Droid borrows Sneak Attack from the Scoundrel Class, gaining Levels naturally on level up. KOTOR II -Droid Cloaking already Exists as one of GOTO's unique feats. Give him that. -Stealth Class Skill -Precise shot, Targeting and Sneak attack awarded on Level up. So what do y'all think? Possible?
  4. 1 point
    The game doesn't give them any Force points. This seems to be hard-coded rather than based on the forcedie column in classes.2da like you might think. It doesn't even display the bar for it. So if you multiclassed from Jedi to non-Jedi, for example, your character would still have Force powers, but no longer be able to see how many Force points they have. It's possible to make other classes, but there are some limitations. They can only use existing tables for power gain, feat gain, saving throws, and base attack bonus. These all have to be identical to some other class', though you can mix up which are used for which. Depending on what you want to do, you may be able to get away with editing the original table without affecting NPCs that use the original class.
  5. 1 point
    The mechanic that I really had in mind was that essentially the NPCs would be scripted to run to a container or placeable, and then equip a pre-determined weapon. The PC/Party would only have one or two containers close by with maybe a longsword or a blaster. Essentially the idea being to make you fight with weapons that aren't necessarily your forte. I didn't think a large scale NPC weapon search mechanic would work very well. Nor do I have the knowledge to execute that idea, as neat as it could potentially be. In other news, I have successfully implemented paths for the first time in my areas! This is a big step toward the content-friendliness of my areas, and possibly the last new area related issue I needed to solve. Now NPCs can find their way about my areas with ease, which is going to go a long way when the content is rolling in heavy.