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Showing content with the highest reputation on 02/12/2019 in Posts
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1 pointView File Visually Repair HK-47 When you first meet HK-47 in KotOR II: TSL, he’s basically junk until you put him back together. I’ve always wanted this evolution from a piece of junk to a high quality assassin droid to be visible on HK-47, so that’s where this mod comes from. With this mod, the HK-47 you find in your cargo hold looks like the piece of junk he is but over time you replace his parts with new ones and he returns to his old self we know from the first game. This is not a purely cosmetical change however. I restored HK’s upgrades from KotOR 1 and each time you repair/upgrade him, he’ll look better and get a stat bonus. The requirements to unlock these upgrades increase with each successful upgrade: For the first one you need to be level 6, have a repair skill of 8 and at least 41 influence with HK-47; for the last one you need level 15, 17 repair and 51 influence. Optionally you can also install HD reskins for HK-50 and HK-51. All of the new textures are based on Quanon’s excellent HK-47 reskin for KotOR 1. See a video demonstration of this mod here: Installation: Run TSLPatcher.exe and choose the version you want to install. Then simply let TSL Patcher do its magic. When asked to select the folder where TSL is installed, choose the folder that includes swkotor2.exe or if you have TSLRCM from the Steam Workshop, choose its folder. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod. For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod. Uninstallation: Take all the files from this mod’s tslpatchdata folder and delete those from your Override folder (except for the .nss and .mp3 files). Also delete hk_repair.ncs from your Override and the .mp3 files from streamvoice/GBL/HK47. Then copy all files from the backup folder created during the installation of this mod into your Override. Compabilitiy: This mod is NOT compatible with ANY mods that alter HK-47’s appearance in any way. The HK-50/HK-51 reskin option is also not compatible with mods that alter the appearance of HK-50 and HK-51 either. Most other mods however should be compatible. Changelog: 1.0 Initial release Credits: Mod by Kexikus HK-47 texture by Quanon (modified by Kexikus) TSL Patcher by stoffe THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. Submitter Kexikus Submitted 01/25/2019 Category Mods TSLRCM Compatible Yes
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1 pointThis a custom model of the BlasTech E-11 blaster rifle, AKA Stormtrooper blaster, from the original trilogy. This version is based on the Return of the Jedi prop variant. It was made in response to a mod request here. It is available for K1 and TSL on the Nexus: K1 - http://www.nexusmods.com/kotor/mods/70 TSL - http://www.nexusmods.com/kotor2/mods/62 K1 Installation: You have a choice between two versions that will replace existing blaster rifle models in the game and a third unique one that will only be available for the player. Replacing blaster rifle 001 will make it available as a starting weapon for Soldiers, and it is a common loot/store item. Blaster rifle 002 is commonly wielded by Sith troopers, so pick that if you want to see it used against you. Note that these two options are purely cosmetic, they don't affect the base stats of the weapons. The third option comes with a mild base energy damage buff (1D4) and is fully upgradeable (energy cell/scope/beam splitter/trigger). It can only be added via console command or KSE. Extract the archive. The texture is shared between all versions, so copy DP_E-11.dds and DP_E-11.txi to the Override folder. Then choose which option you prefer (you can choose all 3 if you want) and also add those files to the Override folder. In order to obtain the 3rd option in-game you must manually add it to your inventory via a console command or KSE. The item ID is g_w_blstrrfl083. To uninstall, simply remove the files from your Override folder. Note that for the third option you should first remove any that are equipped or in your inventory beforehand, or you will encounter errors. Note: The way upgrades work in K1 requires that bonus properties be manually set for each upgrade type (rather than being predefined by the game like in TSL). I was unsure what to add without going overboard. The current bonuses are as follows: Improved Energy Cell: Adds 1D4 ion damage Scope: Adds +1 attack bonus Beam Splitter: Adds massive criticals, 1D4 Hair Trigger: Adds on hit chance of stun, 25% for 3 rounds, DC14 I'm open to suggestions on improvements/alternatives. TSL Installation: You have a choice of three options. The first two versions that will replace a couple of the existing blaster rifle models in the game that may be wielded by enemies or turn up as loot/store inventory. Note that these two options are purely cosmetic, they don't affect the base stats of the weapons. The third option is an added custom blaster rifle that comes with a mild base energy damage buff (1D4) and is fully upgradeable (scope/chamber/energy cell). It can only be added via console command or KSE. Extract the archive. The texture is shared between all versions, so copy DP_E-11.dds and DP_E-11.txi to the Override folder. Then choose which option you prefer (you can choose all 3 if you want) and also add those files to the Override folder. In order to obtain the 3rd option in-game you must manually add it to your inventory via a console command or KSE. The item ID is w_brifle_83. To uninstall, simply remove the files from your Override folder. Note that for the third option you should first remove any that are equipped or in your inventory beforehand, or you will encounter errors. Bugs/Known Issues (Both Versions): Both games have a lot of problems with hand positions for weapons. Depending on what clothes/armour you are wearing, the hands may or may not be in the right position, potentially causing clipping issues. This is not a problem with the weapons themselves, and there is no fix possible on the weapon side of things. Changing it to suit one body model would just result in more errors for other body models. In short, your character (or NPCs) may not hold the weapon properly or their hands may clip through it. You'll have to live with it. P.S. I would have liked to have posted more in-game pics, but getting even those few was a serious pain in the ass. Both games seem to be borderline unplayable for me these days with crashes and freezes.