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Showing content with the highest reputation on 01/16/2019 in Posts

  1. 1 point
    Here's an idea: Why doesn't everyone show up screen captures of their particular characters? In addition to their pictures, list the character's name, the character's class, what server you're playing them on, and what level the character currently is. I'll be updating the profiles to list what outfits can be seen on the characters. Note that outfits listed are just what can be seen on the character (in the Outfitter tab) and not the actual armor that provides the stats for each character. Currently Active Characters Name: Emfour Legacy Name: Sev'n-ate Class: Jedi Consular Level: 80 Specialty: Jedi Sage Server: Star Forge (Originally Jedi Covenant) Alignment: Light Sided This was the first character I created. Going through the rest of the list, you'll see that most of the character's names are a play on M4-78, with "Sev'n-ate" being the Legacy Name. Emfour's Current Outfit Emfour's Outfit: Robe: Esseles Consular's Robe Wrists: Revitalized Mystic's Cuffs Gloves: Alliance Force-Lord's Gloves Waist: Outlander Guerilla's Belt Legs: Omenbringer's Legwraps Feet: Revitalized Mystic's Boots Weapon: Noble Decurion Force-Healer's Lightsaber (with Derelict Purple color crystal) Name: Emfive Legacy Name: Sev'n-ate Class: Sith Inquisitor Level: 80 Server: Star Forge (Originally Jedi Covenant) Alignment: Dark Side Background picture from Galactic Starfighter with GUI removed. This picture was taken during cutscene near Chapter 3's end on Corellia. Emfive's Current Outfit Close up shot of Emfive's saber. Emfive's Outfit: Head: Remnant Dreadguard Inquisitor Headed Guard (unified to chest colors) Chest: Life Day Vestments Hands: Eradicator's Gauntlets (not unified to chest colors) Waist: Muse Sash Legs: Life Day Lower RobesO Feet: Life Day Boots Wrists: Eradicator's Vambraces (not unified to chest colors) Weapon: Volatile Conqueror's Lightsaber (with Derelict Purple Color Crystal and Indigo Fog tuning) Name: Em-six Legacy Name: Sev'n-ate Class: Trooper Level: 80 Specialty: Commando Server: Star Forge (Originally Jedi Covenant) Alignment: Light Side I have all of the Trooper companions decked out in Gree gear, here in a cutscene in the Senate on Coruscant near the end of Chapter 3. The purple Gree armor is actually just a recolor and isn't actually available that way in the game. Em-six's Outfit: Head: White Scalene Headgear (Head slot hidden) Chest: White Scalene Chestguard Hands: White Scalene Gauntlets Waist: White Scalene Utility Belt Legs: White Scalene Greaves Feet: White Scalene Boots Wrists: White Scalene Bracers Weapon: Gray Helix Blaster Rifle (with Advanced White Eviscerating color crystal) Name: Emseven Legacy Name: Sev'n-ate Class: Smuggler Level: 80 Specialty: Scoundrel Server: Jedi Covenant Alignment: Light Side Background taken on Nar Shaadaa during the Shroud missions ("Dark Design") with GUI removed. (If you're unfamiliar with this mission, here's a video of the Imperial version of this mission called "All the Pieces") (Folks, I wish I still had the video of this area.) Emseven's Outfit: Chest: Subversive Jacket (with Black/Deep Blue dye) Hands: Subversive Gloves (with Black/Deep Blue dye) Waist: Subversive Belt (with Black/Deep Blue dye) Legs: Subversive Pants (with Black/Deep Blue dye) Feet: Subversive Boots (with Black/Deep Blue dye) Wrists: Subversive Bracers (with Black/Deep Blue dye) Weapon: Flashy (During Life Day events, the dye changes to Black/Deep Red) Name: Emanate Legacy Name: Sev'n-ate Class: Sith Warrior Level: 78 Specialty: Juggernaut Server: Star Forge (Originally Jedi Covenant) Alignment Choice: Light Side Background picture taken on Belsavis, in Cells of the Lords of the Infinite. Emanate's Outfit: Head: The Undying Visor Chest: Life Day Vestments Hands: The Undying Gauntlets Waist: Amplified Champion's Belt Legs: Life Day Lower Robe Feet: The Undying Boots Wrists: The Undying Armguards Weapon: Onderionian Bulwark Lightsaber (with Mystic Hazel color crystal) Name: Eminine Legacy Name: Sev'n-ate Class: Jedi Knight Level: 80 Specialty: Sentinel Server: Star Forge (Originally Jedi Covenant) Alignment: Light Side Old picture taken during cutscene at Chapter 3's end wearing Eradicator's Armor (with head slot hidden). Eminine's Current Outfit. Eminine's Outfit Head: head slot hidden Chest: Sha'tek Chestguard Hands: Onderonian Pummeler's Gauntlets Waist: Noble Decurion Force-Healer Belt Legs: Onderonian Pummerler's Greaves Feet: Noble Decurion Force-Healer Boots Wrists: Noble Decurion Force-Healer Cuffs Weapon: Volatile Conqueror's Lightsaber (with Derelict Purple Color Crystal) Name: Name Redacted (That's actually his name. To be quite honest, I was surprised it wasn't taken.) Legacy Name: Sev'n-ate Class: Imperial Agent Level: 80 Specialty: Operative Server: Star Forge (Originally Jedi Covenant) Alignment: Light Side This picture was taken during cutscene on the Star Chamber near Chapter 3's end. This picture was taken in my Vaiken Spacedock stronghold. Syndicate decorations galore here. Name Redacted's Outfit: Head: unequipped in Outfitter Chest: Nico Okarr's Duster Hands: Unshakable Trooper's Gloves Belt: Exar Kun's Belt Legs: Imperial Field Agent's Pants Feet: Duststorm Survivor's Boots Wrists: Duststorm Survivor's Bracers Weapon: VL-25 XT Plasma Core Rifle (with Advanced White Eviscerating color crystal) I'm actually creating an audio play with this character. I add the music in afterward and I arrange it so more than one NPC party member at a time, to simulate that more than party member might be accompanying the Agent on his mission. I'm only up to the end Chapter 3 so far. Coming soon . . . finally . . . the Bounty Hunter (the Cathar on the end). Name: Réttlátur (I'll let you go Google what that means) Legacy Name: Sev'n-ate Class: Bounty Hunter Level: 70 (Yet, I haven't even let the opening cinematic play all the way through just so I could put her in the armor from the beginning of the story.) Specialty: not applicable at this point in the story Server: Star Forge (Originally Jedi Covenant) Alignment: TBD Réttlátur's Outfit both with and without helmet: Head: Remnant Dreadguard Bounty Hunter's Helmet (with Dark Gray/Underworld Purple dye module) Chest: Sogan Sur's Chestguard (with Dark Gray/Underworld Purple dye module) Hands: Sogan Sur's Gauntlets (with Dark Gray/Underworld Purple dye module) Belt: Sogan Sur's Belt (with Dark Gray/Underworld Purple dye module) Legs: Sogan Sur's Greaves (with Dark Gray/Underworld Purple dye module) Feet: Sogan Sur's Boots (with Dark Gray/Underworld Purple dye module) Wrists: TBD Weapon: TBD BTW, this is how I recall which character has which crafting skill - a desktop wallpaper. I have to update this every once in a while to keep the levels correct - which it currently isn't. (See above for current levels.) PS: Life Day outfits for my active characters can be found in this separate thread.
  2. 1 point
    As per Wookieepedia Seeing as there are 5 years between the events of KotOR1 and TSL -and Kaevee is 17 in TSL - are you planning to use the child character model for Kaevee? Are you playing to request or hire two different voice actress to account for that age difference? Just wondering.
  3. 1 point
    Yeah, I understand this, I would basically need to rewrite the Endar Spire scripts to work for the Peragus level and this is the plan for a potential demo. ie : Hook the first script of the Endar Spire to the Peragus level instead of the Endar Spire level, then maybe even replace the original maps with the new ones in order to force it to load the correct module / map instead of the existing rim / map. But who knows, it is no doubt going to be very difficult to achieve and may not happen, but I do believe it is possible, just how much work it might be is the question, my thoughts were to re-purpose as many K1 scripts for K2 maps as possible in order to save on time, then just hook the starting script / endar spire map into skipping over to peragus. This would allow to leave the K1 menu intact and simply skip over any alterations that would need to be made, creating a new character might need some work in order for the save file to actually work, or add a quick conversation that serves the same purpose.
  4. 1 point
    Just to re-iterate: from what I've seen while taking the games apart, the menus are pretty hard-coded. The games in general know what widgets are there for each menu, how they hang together, how they behave and what they do, and they only use the GUI files to read the look. I.e. there is no way to get fully working menus from one game into the other, just by exchanging data files. You will need to hook into the binary itself
  5. 1 point
    He already knows this I believe, I may be pursuing the project once my Expanded Galaxy Project K2 to K1 files are completed, it would most likely require re-scripting most of the second game as well as re-creating each and every map / map piece in order to add any Placeable Objects that are not there due to the K1 limit. I have been slowly coming up with solutions / work around ideas for the limitations that would prevent this. Though I myself accept it may still be an incredibly difficult task that I may not be able to achieve. My main focus is the Expanded Galaxy Project - a small storyline for both and the overall ported maps for both games, if my K2 to K1 maps can be fixed to display properly then this could become more feasible, I have already managed to fix Dxun which did not display correctly, I also have a solution for both games ports lacking .vis files. But beyond the fixing of all the maps, there would be a lot of work to do, effectively and potentially re-building the entire second game in the first games engine. Thor110
  6. 1 point
    Better late than never . . . Update 18FEB2019: Permission granted to make April Fool's Jokes out of this picture for mods that replace the regular logo with this.