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Showing content with the highest reputation on 12/31/2018 in Files

  1. 1 point

    1,319 downloads

    I reskinned the Mandalorians, resized the textures to 1024x1024 and gave them the white marking on the helmet like in TOR. This is part of a larger project.
  2. 1 point

    Version 1.0.0

    212 downloads

    Mira Look for Visas Mod ========================================================= Description: This mod simply replaces the Visas character model with Mira in KOTOR II TSL. It has been tested and works fine. This mod is compatible with TSLRCM! This is my first mod, hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: Unzip the archive, then copy the "Override" folder inside the "Mira Look for Visas" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version). If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files. You should have the following files inside your swkotor2/Override folder: p_visasbb.mdl p_visasbb.mdx p_visash.mdl P_visash.mdx ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: p_visasbb.mdl p_visasbb.mdx p_visash.mdl P_visash.mdx ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators TSLRCM Compatibility: Yes =========================================================  Version: 1.0.0 - Original Release
  3. 1 point

    714 downloads

    Uploaded by permission of the author. Original KotORFiles review: "Yes, it's exactly as the title says. Aren't mods that make things more in-keeping with the EU lore nice to have? This specific mod addresses the inaccuracy on BioWare's part regarding the game's vibroblades/swords. Precisely, that the so-called vibroblades were swords in their own right! They were shorter than the swords, yes, but they were far from the knife-sized blade they're made out to be in the EU. Anyways, Inyri's latest mod remodels the game's deceptively-named vibroblades into something much smaller. Despite the decrease in size they're still just as deadly and do just as much damage; the difference is entirely cosmetic. (And it's not exactly unrealistic, either - in SW all vibroweapons have ultrasonic generators that cause them to vibrate at incredible speeds, so getting stabbed by one would in most cases be lethal regardless of the size.) The mod is primarily for K1 (that's the game the TSLPatcher installs it for), but if you want to keep things consistent in the series it can be make to work for K2 as well by tweaking baseitems.2da. Might we be a wee bit prejudiced in our attitude towards the 2003 game of the year's sequel, Inyri? stick out tongue Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging. -Emperor Devon" Installation Instructions: Extract the contents of the 7ZIP archive with 7ZIP (http://www.7-zip.org/) or WinRAR (http://www.rarlab.com/). Run TSLPatcher.exe and follow the instructions provided. Included Files: -baseitems.2da -iw_vbroshort_001.tga -iw_vbroshort_002.tga -iw_vbroshort_003.tga -iw_vbroshort_004.tga -vibroblade_if.txi -vibroblade2_if.txi -vibroblade3_if.txi -vibroblade_if.tga -vibroblade2_if.tga -vibroblade3_if.tga -w_Vbroshort_001.mdl -w_Vbroshort_001.mdx -w_Vbroshort_002.mdl -w_Vbroshort_002.mdx -w_Vbroshort_003.mdl -w_Vbroshort_003.mdx -w_Vbroshort_004.mdl -w_Vbroshort_004.mdx -The Read-me file Uninstall Instructions: Remove the above named files from your override folder. Description: Vibroblades historically were short knives that used ultrasonic generators to cause the blade to vibrate, allowing it to be more destructive. That is... until KotOR came along. According to KotOR, there's nothing but an aesthetic difference between vibroBLADES and vibroSWORDS. A bit silly, yes? I've been meaning to correct this issue for a while, so here it is. Vibroblades are now short, knife-size, and are wielded like stun batons. These are simply model overwrites (and a small 2DA change to alter the way vibroblades behave) so the change will be applied to all existing vibroblades (as well as any other custom-content vibroblades that do not use new models). Bugs: More a warning than a bug, but if you're using a mod that adds a custom model vibroblade to the game, it may look a bit silly being wielded as a stun baton.
  4. 1 point

    Version 1.0

    748 downloads

    This is a port of FF97s Mandalorian Reskin mod This re sizes the textures 1024x1024 and ads Markings to the armor. Original mod by FF97 all credit goes to FF97 I simply ported this over. Install into your swokotor override folder. Original mod link http://deadlystream.com/forum/files/file/515-mandalorian-reskin/ link to FF97 page http://deadlystream.com/forum/user/11682-ff97/ I did get consent from FF97 to upload this for Kotor If needed I will provide proof.
  5. 1 point

    Version 2.0

    343 downloads

    Long, long ago, I made a mod called "Broken Bottle" for TSL. This is the very, very delayed K1 version. Darth Insidious' Broken Bottle ------------------------------ Description: ------------ Bludgeoning Damage Bonus +2 On Hit Attribute Damage Constitution DC10 Attack Penalty -1 Attribute Penalty Dexterity -10 Decreased Skill Modifier Awareness -2 Reduced Saving Throws Reflex -4 The weapon has been equipped to the drunks in the Taris Upper City. To get in game type "di_bottle1" into the console, without the quotes. A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia. The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu, in the right hands it can be a devastating weapon. Installation: ------------- Place all the files in the archive except this file into the Override folder in your SWKotOR folder. Uninstallation: --------------- Remove the aforementioned files. Contact ------- Got an issue with the mod? Object to its existence? Don't like the colour? Contact me either at www.lucasforums.com, or by emailing cringe909@hotmail.com Legal Disclaimer: ----------------- All materials and copyrights belong to LucasArts and Bioware. KotOR Tool belongs to Fred Tetra, and NWNNSSCOMP belongs to Edward T. Smith. Also, if you're going to re-use this, or any part of this mod in another mod and upload that mod somewhere, you MUST seek my permission first. In the unlikely event that I say no, don't go ahead and upload it anyway. That is a sure-fire way to annoy me. Likewise if you intend to upload this mod anywhere other than where it is now. Thanks to: ---------- Darth333 for her scripting advice and tutorials, T7Nowhere for his modelling tutorial, The kind members of Holowan Labs, LucasArts, Obsidian Entertainment and Bioware, for their truly brilliant Knights of the Old Republic franchise.
  6. 1 point

    290 downloads

    By JCarter and Darth InSidious This isn't a mod so much as a modder's resource. JCarter426 discovered a "shuttle interior" in the game files area that was never used by Obsidian, and I've made up some module files so you can get to it. The "module" folder is exclusively for the use of modders, and is not needed to make the mod run; it is only if you want to edit things that you will need this folder.