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Showing content with the highest reputation on 09/12/2018 in Posts

  1. 2 points
    There's something wrong with the cuffs there. They're modeled with actual geometry, rather than being painted on. 🤔
  2. 2 points
  3. 1 point
    I am old and probably need glasses, but I'd still dispute that assertion. To me the differences are so subtle as to be more or less imperceptible without multiple back and forth comparisons. And from the range that you would generally see a Trooper you'd never tell the difference.
  4. 1 point
    Funnily enough, @DarthParametric noticed that too just last week. If you want to see how it looks in the game, you can load the model in MDLEdit and go to edit > textures to enable the bump map flag for that. Then, change N_SithSolder01.txi to: bumpshinytexture cm_baremetal bumpmaptexture N_SithSoldier_b
  5. 1 point