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Showing content with the highest reputation since 10/17/2018 in Image Comments

  1. 3 points
    These violent delights have violent hats.
  2. 2 points
    The next menu will be even better. It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.
  3. 2 points
    Damn another dark jedi!
  4. 2 points
    For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  5. 2 points
    I'm not sure about the undershirt, but the jacket looks pretty good. With some adjustment it could be made to work with the pocketless version of the jacket I made. That one was a hybrid using the Scout legs, but it could be mated back to the original Scoundrel legs, which I assume you are using.
  6. 1 point
  7. 1 point
    Everything is much simpler. Work with a photo. Trial and error. Work in Photoshop.
  8. 1 point
    Very nice, those tree textures are such a contrast though haha!
  9. 1 point
    One of my favorite scenes, really like that you can actually fight them, only did that once, and felt so badly I instantly loaded back to cancel that action.
  10. 1 point
    I'm starting to see a pattern here....are you possibly remastering all the heads in the game?
  11. 1 point
    Wow, this looks very different!
  12. 1 point
    Actually I got the idea from this guy lol: https://starwars.fandom.com/wiki/Sharad_Hett
  13. 1 point
    You could also have Jedi Sand People with that mod running around the Jedi Enclave on Dantooine
  14. 1 point
    I forgot about the female version of the Sand People disguise. Neat photo, as always!
  15. 1 point
    I love how Kandon Ark and his bodyguard looks in this screenshot! Is there a way to make them look like this? I tried downloading SpaceAlex's K1 Enhancement pack, but that is unfinished, bugged, and not compatible with K1R. Maybe you could make a 'Kandon Ark: Legends' mod?
  16. 1 point
    My favorite planet of the first KOTOR! The Dantooine grove had some of the best parts in KOTOR, namely the Juhani duel and the final confrontation with the Mandalorian raiders. Love the screenshot!
  17. 1 point
    It is! And it has some cool description also.
  18. 1 point
    Canderous looks incredibility both aged and rugged with that reskin. That armor is pretty cool too!
  19. 1 point
    Mission looks boss!
  20. 1 point
    I don't know if it's the shadows in the area but it really looks like she has a thick beard haha
  21. 1 point
    It was OK, I guess. So far, I've thought the Imperial Agent story the best. I haven't finished the Smuggler story to Chapter 3 yet and I haven't even started a Bounty Hunter story yet. Check out this thread if you'd like to the rest of my characters, @downloadman1 (My post is the very first one in that thread.) When I get all stories to Chapter 3, I'll make my list of best to worst in The Old Republic section or I'll make a blog.
  22. 1 point
    How did you find it? Sith Warrior is one of my favourite class stories
  23. 1 point
    Really nice picture of the Grove duel!
  24. 1 point
    @ebmar I love this level on Endar Spire, hope we resume the recruitment Benkins mod for starter on Endar Spire sometime this year we hope so.
  25. 1 point
    Making a new Album seems to have fixed it.
  26. 1 point
    @DeathScepter Maybe, I don't really know. I've never released a mod before, and since I'm basically just editing a few things from a pre-existing mod, I don't know if I'd be allowed to release it. Plus I'd have to learn the ins and outs of making my own TSL-patcher based mod.
  27. 1 point
    It's from oldflash's "Final Touch". By any chance I was using the model for Starkiller also, lol.
  28. 1 point
  29. 1 point
    @ebmarYes, with Sith Assassin gibberish voices ported over from TSL as well.
  30. 1 point
    I've uploaded a fix, at least for the female body models (not sure if males also need a fix). Just needs a kindly admin/mod to approve it.
  31. 1 point
    I see you have released your mod. A note for future endeavours: as a general rule you never want to touch the bottom row of neck verts on a head, as they are positioned so that they properly mate with bodies that don't have a hidden join. If you give that head a different body, like clothes or a robe, you'll see a massive gap at the front now because of the change you made to the position of that front vert. It's not a problem in this case, but something to bear in mind for player heads especially. As I said above, this looks like an issue with the body model, with the way the collar verts on the front part come in too far, Presumably this is also a problem with other heads. It may warrant a more general fix. Regarding the clipping at the back, that is presumably because the collar on the body is weighted entirely to torsoupr_g, while that area of the neck on the head has a reasonable amount of influence from neck_g. This is again something that could possibly be a more general problem, or maybe it only affects Twi'lek female heads, since they were never intended to be used on other bodies. The solution would likely again be to edit the body model, this time adjusting the skin weights of the collar. This may necessitate adding bones to the rig, as body models typically stop at torsoupr_g and don't have the neck_g bone. Alternatively, the head could be edited to set the weights on that area of the neck to necklwr_g (which is functionally identical to torsoupr_g). Either way should stop the clipping. Edit: Here's Mission demonstrating that the problem is at least partially with the amour models:
  32. 1 point
  33. 1 point
    Looks like you selected an entire ring of verts instead of just the verts at the front of the neck. Scrap it and start again.
  34. 1 point
    You have two options. Presumably this is already a custom head you have added to heads.2da, so the logical approach is to load the head model into Max/GMax and adjust the vert positions in that area of the neck to move them back half 5-10mm, enough so they no longer clip through the collar. The second option is to create a custom version of the armour model (since again I assume she has a custom row in appearance.2da) and adjust the position of the verts on the collar, pulling them out a bit. Either would be a valid approach, but editing the head is the one I would suggest.
  35. 1 point
    Looks Janice has some neck clipping there, Padawan.
  36. 1 point
    Rascal the woman is ready. https://ibb.co/8bLnKH1 https://ibb.co/pQ6mczH https://ibb.co/zNfxLTZ
  37. 1 point
    Well, guess I'm thankful that I do listen to your input quite much then lol.
  38. 1 point
    Don't listen to my input too much. Apparently, it drives some people to leave PM conversations when I'm offering them assistance and then bash me when I ask why they did that. (Thankfully, you're not one of those people.)
  39. 1 point
    Well, I believe your input and advices pretty much encouraged/influenced/inspired me on doing most of the stuffs. 😁
  40. 1 point
    Why did I get a credit in the caption? I am confused.
  41. 1 point
    Yes! With the texture- actually, I just have it revisited yesterday with a plan to release it in the near future. But with the model- I'm not sure if I can make it available as it belongs to miro42 that is included with "Juhani Real Cathar Head". Anyway, you can still get the same result with what's in the screenshot by using the texture on top of miro42's model which you will have it installed. Many thanks! Very much appreciated.
  42. 1 point
    Do you plan on making these files available? Amazing job!
  43. 1 point
    AuroraLight lightsabers WIP
  44. 1 point
    I made a version for you that mirrors the jacket mesh but keeps the original UVs and legs. Pic Download
  45. 1 point
    The leather looks so real!
  46. 0 points
  47. 0 points
  48. 0 points
    This is worthy of reposting as the Screen of the week. All hail Darth Revan, Dark Lord of the Sith.
  49. 0 points
    Tsk, tsk. Acceptance is for losers! Get to vert tweaking.
  50. 0 points
    "What about the corporate attack on the Wookiees?"