About This File
Ever wonder how it feels to run from level to level and look at nearly every sky texture border to make sure that every pixel matches?.. I sure do now.
My goal was to make all of the skyboxes look more "alive" by changing certain values in photoshop to getting rid of the twilight/grey color palette that was used. The only skybox I actually repainted the entirety was dxun to make it look like the player was actually in a thunderstorm and not those grey wispy things. (there were two zones and each required their own texture)
I also provided options if you don't want the moon and/or planet on the background on Dxun and two variations on the suns of Dantooine and Telos.
(Also included is a small .txi file that makes the girders outside Telos Station more visible and less like paper mache`)
Hopefully they make Kotor II more visually appealing than the original game did.
What's New in Version 1.0
Released
- (Future improvements): I may add an option for the sun on Onderon if it's too eye-bleedingly bright for people.