Force Zeal 2.0

   (7 reviews)

1 Screenshot

About This File

*Screenshots were lost and unrecoverable*

 

This mod was never released on Filefront, so here's the review from the personal site:

 

 

This requested mod adds a new 3-tier force power to the game. The power lifts all nearby enemies in a radius (size depends on tier) off the ground and pummels them with harmful energies for the duration of the power. The force user will be left helpless for 4 seconds while channeling the energies needed to unleash the power.

 

Darkside force users will do more damage per second the further down the dark path they are, while Lightside force users will leave the victims stunned after the energy barrage has ended, with longer stun duration the further down the Light path they are.

 


What's New in Version 2.0

Released

  • 03/06/2016 ~=~ Official Release on Deadlystream
  • Unknown Time ~=~ Official Release (not Filefront)



User Feedback

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In the .exe, it says to click the "install mod button" to continue, but there is no button.

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In the .exe, it says to click the "install mod button" to continue, but there is no button.

Try pressing alt and s that should be the key command to start the installation if you cant see the button

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When I tried installing the mod, the .exe installer was unable to "locate the compressed version of forcezeal.nss file". In the game, the power showed up and everything, but the animation and damage didn't work. Anyone know what to do? Thanks!

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4 hours ago, FurryD1K said:

When I tried installing the mod, the .exe installer was unable to "locate the compressed version of forcezeal.nss file". In the game, the power showed up and everything, but the animation and damage didn't work. Anyone know what to do? Thanks!

Did you unzip the folder first? I just unzipped and installed without running into that issue and it works. The "forcezeal.nss" is the script that causes the animation to trigger and the damage to be done. Try unzipping the folder and then installing it, you may have to redownload the folder. If that still doesn't work, then you could use the Kotor Tool to compile the source script, but that's much more tedious and you'd have to be very certain that the rest of the installer worked, especially the spells.2da being patched correctly; otherwise you could have issues.

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On 3/27/2020 at 9:11 PM, jc2 said:

Did you unzip the folder first? I just unzipped and installed without running into that issue and it works. The "forcezeal.nss" is the script that causes the animation to trigger and the damage to be done. Try unzipping the folder and then installing it, you may have to redownload the folder. If that still doesn't work, then you could use the Kotor Tool to compile the source script, but that's much more tedious and you'd have to be very certain that the rest of the installer worked, especially the spells.2da being patched correctly; otherwise you could have issues.

Thanks so much for your reply! I'll try what you said and see where it gets me.

  • Light Side Points 1

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On 3/27/2020 at 9:11 PM, jc2 said:

Did you unzip the folder first? I just unzipped and installed without running into that issue and it works. The "forcezeal.nss" is the script that causes the animation to trigger and the damage to be done. Try unzipping the folder and then installing it, you may have to redownload the folder. If that still doesn't work, then you could use the Kotor Tool to compile the source script, but that's much more tedious and you'd have to be very certain that the rest of the installer worked, especially the spells.2da being patched correctly; otherwise you could have issues.

Okay, so I've re-downloaded the mod and I think the files already come unzipped. The type of folder is a "File folder"; not a zipped folder. What comes up in the installer is the screenshot below. Also! How exactly do you go about using the Kotor Tool to compile the source script? Every time I try it gets aborted because of errors, as per the second screenshot below.

0B739BCF-B38A-48E5-A8C8-06D0F7E0EE7D.jpeg

3370236D-8F7E-4FF6-B0EE-8CF71F349D36.jpeg

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7 hours ago, FurryD1K said:

Okay, so I've re-downloaded the mod and I think the files already come unzipped. The type of folder is a "File folder"; not a zipped folder. What comes up in the installer is the screenshot below. Also! How exactly do you go about using the Kotor Tool to compile the source script? Every time I try it gets aborted because of errors, as per the second screenshot below.

This is a Kotor 2: The Sith Lords mod. This particular mod (perhaps this version of it) is TSL only. You've installed it to the wrong game, which is why everything has gone wrong. 

 

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17 hours ago, jc2 said:

This is a Kotor 2: The Sith Lords mod. This particular mod (perhaps this version of it) is TSL only. You've installed it to the wrong game, which is why everything has gone wrong. 

 

Well, I definitely installed it in the right game folder, because the icon DID show up in the game, and it messed up all my other force power mods. I think I'm just gonna have to call the quits with this one. I really appreciate you reaching out and trying to help me with advice, though! Means a lot.

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8 hours ago, FurryD1K said:

Well, I definitely installed it in the right game folder, because the icon DID show up in the game, and it messed up all my other force power mods. I think I'm just gonna have to call the quits with this one. I really appreciate you reaching out and trying to help me with advice, though! Means a lot.

Yeah, you did. I was wrong, too tired when I wrote that I guess. Well, its your call, but the solution could be as easy as just sending you the .nss script file itself that the installer seems to not find.

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I've noticed a bug with the mod. If you use this ability during any fight that gets interrupted by dialogue (such as fighting the various Jedi Masters during a DS run), it will break the encounter. The screen will fade to black but dialogue won't begin.

Other than that this has worked perfectly, you just have to be careful not to use this during story critical fights.

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