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About This File

NeoDLG is a conversation editor for Aurora Engine DLG resources.

The editor supports:

Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II dialogue files including second scripts, conditional parameters, node IDs, camera fields, VO flags, emotions, and post-processing fields.
Jade Empire dialogue files, including positional TagList participants, Jade string references, voice-over IDs, entry/reply camera scripts and tags, entry animation performers, reply animation/emotion pairs, skippable entries, designer numbers, and reversed conditions.
TLK lookup for resolved dialogue text.


Support is offered in the OpenKotOR Discord.

OpenKotOR Discord

 

 

Special thanks to:
 @Leilukin for testing and providing plenty of feedback.

@DarthParametric for suggesting the single panel option.

@darthbdaman for providing initial feedback on what they'd want out of a new DLG editor

Edited by Vriff

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Leilukin

  

As a KotOR modder whose majority of mods involve editing DLG files, NeoDLG is the best DLG editor to date and it is not even a contest.

Firstly, NeoDLG (and Vriff's other Neo tools) support macOS and Linux, which means users of macOS or Linux (like me) are able to enjoy the software without using a compatibility layer like WINE.

NeoDLG's feature of exporting TSLPatcher/HoloPatcher instructions for dynamic DLG file patching is a real game changer for modding dialogue. In the old way of using DLGEditor to edit a DLG file then using ChangeEdit to generate the TSLPatcher output, if you add new dialogue nodes to a DLG file, the indices of those new nodes are fixed. This means a different mod that also adds new modes to the same DLG file can end up sharing the same dialogue node indices, causing the two mods to conflict.

On the other hand, NeoDLG's patcher instruction export feature makes use of 2DAMEMORY so the indices of new dialogue nodes are not fixed, thus TSLPatcher and HoloPatcher 2.0 (earlier versions of HoloPatcher does not support DLG dynamic patching) can patch DLG files when adding new dialogue new modes in a dynamic matter, which improves compatibility with other mods that patch the same DLG files. Not to mention, NeoDLG exports the patcher instructions faster than ChangeEdit when generating the GFF output.

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