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About This File

After the Dantooine Enclave sequence, there are very few opportunities to change your party's equipment before arriving on Malachor V.  If you are like me and regularly unequip your party's gear to keep it available, you may then find that your companions unwisely attempt to fight Darth Traya armed with nothing but their fists.  This mod makes it so that you return to the Ebon Hawk after finishing the Ravager sequence, giving you the opportunity to select your party's gear for the Malachor cutscenes.  It also modifies the "traveling to Malachor" cutscene so that Atton does not appear if he has left with Kreia because of jealousy over the Disciple.

This mod comes in two versions which affect how the galaxy map behaves when you travel to Malachor:
- OPTION A (Limited Galaxy Map): Displays the full galaxy map, including Malachor.  All planets are visible, but you will only be allowed to select Malachor as a valid destination.
- OPTION B (No Galaxy Map): Does not display the full map and instead offers a dialog option confirming whether you are ready to go to Malachor.  Malachor's appearance is therefore not revealed until the Ebon Hawk arrives there, as in the vanilla game.

Thank you for downloading, and I hope you enjoy this mod!

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INSTALLATION
If you are using any of the mods noted in the "Compatibility" section below, install them first.  Afterwards, navigate to the folder for either Option A or B, run "INSTALL.exe", and select the Typical Installation option.  After the installation is complete, if you are using "Coruscant Jedi Temple" by deathdisco and/or M4-78 Enhancement Project, rerun "INSTALL.exe", and select the appropriate compatibility patch.  If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307.

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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/).  It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/).

If you are using any of the following mods, they must be installed prior to this mod:
- TSLRCM
- PartySwap by DarthTyren and Leilukin (https://deadlystream.com/files/file/544-partyswap/)
- M4-78 Enhancement Project by zbyl2, DarthStoney, and Hassat Hunter (https://deadlystream.com/files/file/277-m4-78-enhancement-project/)
- Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/)
- Jedi Temple Expansion by HK42 (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/jedi-temple-expansion)
- Coruscant - Jedi Temple Compatibility by Hassat Hunter (https://deadlystream.com/files/file/394-coruscant-jedi-temple-compatibility/)

This mod is not compatible with any mods which add new planets to the galaxy map other than those listed above.  It is compatible with mods which only edit the locations of the planets on the map.

This mod is incompatible with mods other than those mentioned above which edit the following files:
- a_901jump.ncs
- a_escape_851.ncs
- tr_leave_ehawk.ncs
- a_galaxymap.ncs
- k_sup_galaxymap.ncs
It is incompatible with mods which overwrite pcdead2.dlg in 003ebo.mod.  It may be compatible with mods which edit pcdead2.dlg in place if this mod is installed first.  It is compatible with Extended Enclave (https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/), which edits a file called pcdead2.dlg in a different module which does not conflict.

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CREDITS
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
2DA Editor by VarsityPuppet
TalkEd by stoffe

Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.

Thanks to Snigaroo for inspiring this by requesting a mod to allow the player to equip the party before the endgame

Thanks to deathdisco and Leilukin for granting permission to include modified versions of scripts from their mods for compatibility.

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VERSION HISTORY
1.0 - Initial Release

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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.

This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Scripts from this mod may be modified and redistributed for the purpose of compatibility with this mod as long as credit is given to this mod's author.  Otherwise, assets from this mod shall not be redistributed in other modifications without the author's permission.  Assets containing work by other authors also require the permission of those authors.


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