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KOTOR High FPS Fixes

Fixes several problems in Knights of the Old Republic 1 & 2 that appear when playing above 60 FPS.

Included fixes:

  • Dialogue letterbox timing

  • Post-combat movement freeze

  • Free-look mouse sensitivity

  • Animated textures such as rivers, waterfalls, and flashing mines

  • Lightsaber trails

  • Tree leaves and similar moving effects

  • Water ripples and force fields

Should make the animations and timings feel as close as possible to their speed when played at 60fps.  No longer do you need to lock your frame rate to enjoy either game.

Tested up to 240 FPS.

But should work at even higher fps though let me know if any issues arise.

Requirements:

  • Kotor Patch Manager 0.6.3 or newer

  • KOTOR 1: 1.03

  • KOTOR 2: Aspyr GOG or Steam

This kpatch works with both K1 and K2 no need for separate kpatches.

Latest KPM version 0.7.0 now has the ability to work with modified exe's but if there are any issues still you can try my adapter here. The adapter is only for K1 for now and hopefully will be obsolete in the future.

Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post.  Source code and alt download available below. 

Links:

Alternative Download - GitHub Releases

Source Code - GitHub

 


What's New in Version 1.0.1   See changelog

Released

Fixes some regressions from how I merged K1 and K2's patches into one that I didn't originally catch.
Should remove any crashes related to my fixes that weren't present in the individual patches.

  • Like 3
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User Feedback

Recommended Comments

SMORIZ

Posted

Do you know if this works on Mac (Steam)? would be the absolute best thing if it did. thank you!

D3M0

Posted

On 10/7/2026 at 9:23 AM, SMORIZ said:

Do you know if this works on Mac (Steam)? would be the absolute best thing if it did. thank you!

Sorry I don't have a Mac to work on that version.  I have the source code available under MIT license so anyone can try to port it over though.
The KMRP author successfully ported the K1 fixes to mac, and is releasing that bundled with KMRP soon for a mac release.  So it is possible someone may do K2 as well.

Syz

Posted (edited)

.

 

Edited by Syz
Knotname

Posted (edited)

The mod works perfectly, but in kotor 1 there's a bug that companions don't banter with each others when the game is in high fps, is it possible to fix this? 

 

Edit: I think I discovered the problem, I had to limit the game fps using the AMD software, with the game at 60 fps the companions are talking again. When I started the game Carth never stoped to me to talk to him, and he never talked to bastila, only with the game at 60fps, for the companions to talk to each other at the game with 75fps, you need to limit the fps in the video card software.

With the mod the problems of playing with a high frame monitor stops and limiting the fps the companions are talking again.

Edited by Knotname
LightningBolt_1995

Posted

Can someone tell me how to use kotor patch manager with the Steam version of Kotor 2? I tried to get this patch to work with the Steam version, but I am unable to launch the game directly from the patch manager. The patch also does not work at all if I just start the game directly from Steam. Any help would be appreciated.

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