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About This File

Despawns Nemo once you cleanse the grove.

DESCRIPTION

After returning to the Enclave from cleansing the grove, the Council gives you a mission to investigate the nearby ruins, telling you they already a Jedi to investigate and fear the worst since he hasn’t returned.

This Jedi turns out to be Nemo, but since the game doesn’t despawn Nemo from the courtyard until after this conversation, you’ll literally pass him on your way into the Enclave. Apparently the whole time they were awaiting his return he was standing outside reflecting on the beauty of nature, before suddenly remembering he was supposed to be doing something and sprinting over to the ruins.

This mod fixes the issue so Nemo will no longer be outside the Enclave once you have cleansed the grove.

INSTALLATION

Move the file from “to override” to your override folder.

UNINSTALLATION

Remove k_pdan_14a_area.ncs from your override folder.

COMPATIBILITY

Compatible the KOTOR 1 Community Patch, which this mod forwards the script changes from.

Not compatible with other mods that edit the script k_pdan_14a_area.ncs, though I’m not aware of any.

PERMISSIONS

You may use this mod however, but any redistribution or modification should include the source script, maintaining the comment headers and credit to K1CP.

CREDITS

offthegridmorty

JC, DarthParametric -  K1CP source script for k_pdan_14a_area


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