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About This File

This is a reconstruction of the mod that restores it to a fully playable state.
I liked the original mod, but the final battle was very disappointing, so I decided to rework it.

You can expect the original Yavin adventure, as well as a very challenging boss fight with a fitting reward.

The original mod is required for this release to work.

In many ways, this entire reconstruction was made for this look.

original walktrought - www.youtube.com/watch?v=IcvhjSGpTnE&t=1s

 image.jpeg.49f6d41392194b4d0afea5841297bbd9.jpeg

 

Edited by jenkeee


What's New in Version 1.0.0   See changelog

Released

Star Wars: Knights of the Old Republic
Yavin by jenkeee EN – Complete Restoration

Author: jenkeee

About This Mod

Yavin by jenkeee EN is a rebuilt and completed restoration of the original [K1] Yavin IV Planet Mod for Star Wars: Knights of the Old Republic.

The original mod introduced Yavin IV as a new world with its own storyline and modules, but older builds were not fully finishable in practice. This release focuses on restoring the original mod, repairing broken quests and progression, and bringing it into a properly playable state on a modern installation.

Requirement

This release requires the original [K1] Yavin IV Planet Mod.
The original mod is not included in this archive and must be installed separately first.

What Was Reworked

• Broken quest progression was repaired
• Area transitions, exits, and module links were fixed
• Progression blockers and softlocks were removed
• Stability was improved
• The final battle was redesigned
• The project was rebuilt into a proper English installer release

What To Expect

This mod adds a full Yavin IV adventure to KOTOR, with new modules, exploration, encounters, dialogue, and an adjusted ending.

This is not just a repackaging pass, but restoration work focused on repairing the original mod and making it finishable. Most of the work went into fixing quests, progression issues, and overall playability.

The ending was also changed to add at least some real interest to the experience, because the original Yavin IV is, at its core, a loot run with a couple of puzzles.

A special reward item was also added: Revan’s Mask as a helmet, without using a full-body player model replacement.

Included Files

• Yavin by jenkeee EN - installer.zip
• Yavin Trask Head Universal Hotfix.zip
• Yavin Yav_93 Leviathan Terminal Hotfix.zip
• kotor_stability01.zip

Why These Extra Fixes Are Included

Yavin Trask Head Universal Hotfix is included to help with a known Trask head-related issue that can affect some installations.

Yavin Yav_93 Leviathan Terminal Hotfix is included because players Van Fo and Divine Feanor found and confirmed a critical bug involving the terminal on Leviathan. This hotfix addresses that issue.

kotor_stability01 is included for users who experience crashes or unstable behavior. If the mod crashes on your setup, try using the included stability launcher/package — it may help.

Installation

1. Install the original [K1] Yavin IV Planet Mod
2. Install Yavin by jenkeee EN - installer.zip

Optional fixes for troubleshooting:
3. Install Yavin Trask Head Universal Hotfix.zip if you encounter the known Trask head-related issue
4. Install Yavin Yav_93 Leviathan Terminal Hotfix.zip to fix the confirmed critical Leviathan terminal bug
5. Install kotor_stability01.zip if you experience crashes or unstable behavior

A clean installation of KOTOR is recommended.

Tested On

• Steam version
• Clean vanilla installation

Credits

• Original foundation: MotOR Squad + Master Zionosis
• Rebuilt, repaired, and completed release: jenkeee

  • Like 1

User Feedback

Recommended Comments

Commander Awesome

Posted

You should probably specify which Yavin IV mod this is for, as there are (at least) two of them.

jenkeee

Posted (edited)

8 hours ago, Commander Awesome said:

You should probably specify which Yavin IV mod this is for, as there are (at least) two of them.

@Commander Awesome

You brought up a very valid point.

The site rules do not allow me to attach the original mod file that I used as the base for this release.

What Yavin versions are you referring to? Could you send me the links? I’ll check which one matches the version my release is based on.

If Cyrillic doesn’t scare you off and you don’t mind using your browser translator, you can download the original mod version I used here:

https://www.playground.ru/star_wars_knights_of_the_old_republic/file/star_wars_knights_of_the_old_republic_yavin_iv_modfix_ru_complete-1832732

Yavin_4.zip 38.22 mb

Edited by jenkeee
Mephiles550

Posted

1 hour ago, jenkeee said:

@Commander Awesome

You brought up a very valid point.

The site rules do not allow me to attach the original mod file that I used as the base for this release.

What Yavin versions are you referring to? Could you send me the links? I’ll check which one matches the version my release is based on.

If Cyrillic doesn’t scare you off and you don’t mind using your browser translator, you can download the original mod version I used here:

https://www.playground.ru/star_wars_knights_of_the_old_republic/file/star_wars_knights_of_the_old_republic_yavin_iv_modfix_ru_complete-1832732

I think he's referring to the old Yavin IV mod that was just a remade Marka Ragnos tomb module attached to the Yavin Space Station. That one I think is older than the 2008 mod you edited here, that one is completely different. 

jenkeee

Posted (edited)

14 minutes ago, Mephiles550 said:

I think he's referring to the old Yavin IV mod that was just a remade Marka Ragnos tomb module attached to the Yavin Space Station. That one I think is older than the 2008 mod you edited here, that one is completely different. 

@Mephiles550

No, my release is actually based on that older Yavin mod.

This project started as a side effect of my experiments with KOTOR resources. First I took Sleheyron 2.1 and translated it into my native language. I wanted to see how more modern modders approached KOTOR modding, and it was a very enjoyable experience. That mod felt cleaner, better structured, and easier to read and work with.

After that experiment, I decided to go in the opposite direction and try absolute legacy content, so I picked the old Yavin mod — the one with Exar Kun and Trask at the end.

All I can say is that I really liked it. I was impressed by how elegantly modders of that time worked around the engine’s limitations and solved difficult problems with the tools they had. Unfortunately, those elegant solutions also made the mod very conflict-heavy, so I had to spend a lot of time making it stable and playable again.

At the end of all that work, I was met with a very disappointing Trask fight. By that point, after gaining experience with the game’s resources, I decided to finally add something I had wanted to see in KOTOR since childhood: Revan’s Mask. I implemented it as a helmet, without using a full-body player model replacement.

So that is really what this release is:
a restoration of the old Yavin mod’s playability, plus a new final battle, plus Revan’s Mask as the reward.

Edited by jenkeee
  • Like 1
jenkeee

Posted

I’ve found a way to influence the cloak mesh. The next build will include this fix.

I’d like to ask everyone who downloaded the mod to describe the mask’s behavior. Have you noticed any glitches or strange behavior?

Your feedback will help make this mod better — and it will happen faster and with higher quality.

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