AxC's Skip Twin Suns' Fight 1.0.1

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About This File


During the Nar Shaddaa questline, Atton is forced to face the Twin Suns alone. Depending on various factors (especially if Nar Shaddaa is your first planet) this short segment can be notoriously difficult. This mod presents you with a choice to skip the battle without losing any content or to complete it the intended way. The decision remains yours.

Additionally, this mod includes a minor restoration not present in the TSLRCM:
It correctly implements Atton’s low-influence dialogue in the scene immediately following the battle. If your influence with Atton is below 40, his reason for returning to the Ebon Hawk will reflect his more self-interested nature.

Compatibility:

Easier Twin Suns' Fight - Fully compatible! You can use both mods and have the option to either skip the fight entirely or play through an easier (but not easy) version of it.

TSLRCM - Fully compatible. This mod's restoration is a separate, additive fix.


Credits:

John Doom, for Easier Twin Suns' Fight
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset


What's New in Version 1.0.1   See changelog

Released

Added HoloPatcher as a necessary part of the installation to prevent soft-locking the game.

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@AxConsortium The mod as it is setup in version 1.0.0 will break your game, the game is unplayable with this mod installed due to a critical installation oversight.

 

The Twin Sun dialogue in the Cantina module 306NAR is named attwarn.dlg. A dialogue named this is also present in the Refugee Landing Pad module 301NAR.

 

attwarn.dlg in 301NAR is the dialogue where Atton warns you about the Jekk'Jekk Tarr and gives you the antidote kits, and since this mod has you install 306NAR's attwarn.dlg in the Override folder thatmeans 301NAR's attwarn.dlg is going to be replaced in-game too.

 

A TSLPatcher/HoloPatcher setup will fix this, if you do not know how to set this up let me know and I'll do it for you.

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4 hours ago, N-DReW25 said:

@AxConsortium The mod as it is setup in version 1.0.0 will break your game, the game is unplayable with this mod installed due to a critical installation oversight.

 

The Twin Sun dialogue in the Cantina module 306NAR is named attwarn.dlg. A dialogue named this is also present in the Refugee Landing Pad module 301NAR.

 

attwarn.dlg in 301NAR is the dialogue where Atton warns you about the Jekk'Jekk Tarr and gives you the antidote kits, and since this mod has you install 306NAR's attwarn.dlg in the Override folder thatmeans 301NAR's attwarn.dlg is going to be replaced in-game too.

 

A TSLPatcher/HoloPatcher setup will fix this, if you do not know how to set this up let me know and I'll do it for you.

Thank you so much for telling me this, I didn't notice. I'll try my hand at HoloPatcher now, but it's a notorious problem for me. If I wouldn't be able to update it today, I will request your help.

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@N-DReW25 I couldn't bring myself to bother you without at least attempting to implement the HoloPatcher myself first. I believe I've implemented this properly nowWould you be willing to take a look and see if everything is set up correctly now?

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