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About This File

3 new Force powers inspired by the powers of the Sith Triumvirate.

SUMMARY

This mod adds 3 new high level Force powers to KOTOR 2 which represent the defining abilities of the Sith Triumvirate.

Hunger - Passively drain the Force and vitality of everyone around you over time.
Pain - Restore up to 120% of your maximum vitality and get a bonus to Will, both of which increase the lower your current vitality is.
Betrayal - Turn groups of enemies against each other. When confusion expires, targets become horrified, or worse.

These are intended to be strong late game powers but hopefully not too OP, with stringent class, level, and Force power prerequisites and high FP costs to limit spamming. The effects become stronger the closer you get to the Dark Side. The powers also include their own unique VFX made by reskinning some vanilla VFX.

The mod includes an optional add-on to give Nihilus the Hunger power. It will be constantly active, healing Nihilus and dealing AOE damage. There is only one way to remove it. If you’ve found the difficulty of that fight lacking in the past, you might try this option.

See below for detailed descriptions of the power effects and prerequisites.

DETAILS

The powers become available at character level 24 and are each restricted to one of the 3 Sith prestige classes. They first require mastery of two separate Force power trees before learning and each carry a substantial Force point cost. While the base FP costs appear very large, keep in mind the alignment adjusted cost is decreased by up to 50% at DS mastery, which you’re likely to be pretty close to if you’re using these powers in the first place. Plus at level 24 you’ll have more than enough FPs to spend.

Hunger

Spoiler

Prerequisites:
    Sith Lord
    Character Level 24
    Drain Life > Death Field
    Force Drain > Improved Force Drain > Master Force Drain

With this power the Sith Lord insidiously feeds on the life of those around them…

Learning this power requires mastery of all “draining” powers. For 60 seconds, every 6 seconds deal unstoppable damage of up to 2x your level to the Force and vitality of everyone around you and restore an equal amount of your own Force and vitality. Damage is reduced depending on the distance to the target and your alignment. This power is strongest against Force sensitives; damage is reduced by half if the target has no Force points available, or if your Force points are full. This power affects your enemies as well as your party members at half damage. This power does not affect droids.

Base Cost: 240 FP

Pain

Spoiler

Prerequisites:
    Sith Marauder
    Character Level 24
    Fury > Improved Fury > Master Fury
    Force Body > Improved Force Body > Master Force Body

Channeling their intense pain and rage, the Sith Marauder can rise from even the most fatal wounds…

This power heals you by a percentage of your maximum vitality which increases the lower your current vitality is. If you are close to full health, you gain very little, while if you are near death you heal up to 120% of your maximum vitality. Any points above your maximum vitality are gained as bonus vitality for 18s. The amount healed is modified by your alignment. Additionally, get a bonus to Will which increases the lower your health is. The FP cost is deducted after the power is cast and is equal to half of the vitality healed. This power is best used in dire moments.

Base Cost: Variable

Betrayal

Spoiler

Prerequisites:
    Sith Assassin
    Character Level 24
    Mind Trick > Force Confusion
    Fear > Horror > Insanity

The most arcane of Sith Assassins can weave deceit and treachery through the minds of their enemies, turning entire groups of allies against one other…

This power requires mastery of the mind-affecting powers. Essentially a mass Force Confusion with an evil twist. Half of the enemies within 15m of the target become confused and fight for you for 30 seconds. The maximum number of enemies that can be confused by this power is 2, not counting enemies affected by Force Confusion. When this effect expires, if a confused enemy has less than 30% vitality (minus 1% for every 2 points in your alignment), they will kill themself, otherwise, they become horrified for 6 seconds. The power cannot be cast again while its effects are still active. This power doesn’t affect droids or beasts.

Base Cost: 240 FP

INSTALLATION

To install, run TSLPatcher.exe and select the “Main Install” option.

(Optional) After installing the main mod, you can install the “Nihilus Has Hunger” add-on, which gives Nihilus the Hunger power. Select the TSLRCM version only if you have TSLRCM installed, otherwise, select the non-TSLRCM option.

Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.

UNINSTALLATION

1. Remove the following files from override:

Spoiler

- spells.2da
- effecticon.2da
- visualeffects.2da
- s_female02.mdl/.mdx
- v_betrayal.mdl/.mdx
- v_pain1.mdx/.mdl
- v_pain2.mdx/.mdl
- v_pain3.mdx/.mdl
- m_betrayal_fin.ncs
- m_htb_deathaura.ncs
- m_imp_betrayal.ncs
- m_imp_hunger.ncs
- m_imp_pain.ncs
- m_nih_hunger.ncs (Nihilus Has Hunger only)
- plc_betrayal.utp
- plc_deathaura.utp
- ip_betrayal.tga
- ip_hunger.tga
- ip_pain.tga

2. (Nihilus Has Hunger only) Remove 852NIH.mod from the Modules folder. If 852NIH.mod was created inside the backup folder, move it to override.

3. Move dialog.tlk from the backup folder to the main game folder (outside override).

4. If any other files were created inside the backup folder, move them to override.

COMPATIBILITY

Compatible with TSLRCM. Includes a TSLRCM-compatible option for the Nihilus Has Hunger add-on.

This mod edits the s_female02 supermodel and will conflict with other mods that do so. Thanks to his permission, this mod includes the relevant edits from JC’s Supermodel Fixes, therefore it is compatible as long as my mod is installed last.

This mod uses the unused animations.2da line c3f2 and will conflict with other mods that do so, though I am not aware of any.

Nihilus Has Hunger add-on makes hard edits to 852nih.dlg and will conflict with other mods that do so (excluding TSLRCM).

Should be compatible with most other mods. 

PERMISSIONS

Do not reupload this mod or any contained files without my permission. This mod includes edits from JC’s Supermodel Fixes with permission.

CREDITS

offthegridmorty

Thanks to JC for help with scripting and animations, and for permission to include his supermodel fixes.

KOTOR Tool - Fred Tetra
TSLPatcher, TLKed - stoffe, Fair Strides

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