Party at Davik's 1.0.0

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About This File

This is yet another entry from me as part of the Snigaroo mod build request found here.

This modification was created after a request made by Snigaroo as part of his Mod Build for K1. The main purpose of it is to deny the original game logic of having to „fetch” the rest of the party not present at Davik's while the massive destruction of Taris is already well under way and at the same time make sure that Calo Nord won't miss noticing the presence of Bastila at the showdown, whether she was elected to be the second henchman to infiltrate Davik's Estate. Enjoy!




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Hello!

I'd like to report a bug regarding this mod: wanted to test it myself and came across a soft locking bug that keeps me from boarding the Ebon Hawk:

once you get Calo low enough to do his dialogue of blowing them all to bits, a little in-game cinematic plays with the remaining party joining you in the hangar (what should presumably happen because of this mod): only the problem is that, instead of normally proceeding with the normal dialogue and showing Calo talking, getting bombed and having those bars crash down on him, thus most likely enabling a constant that allows you to board the Ebon Hawk, after the party joins in in the hangar, the dialogue never happens and all the NPCs stand around, not being able to talk to the party nor being able to interact with the Ebon Hawk. Clicking on Calo also resets the little cinematic with the party, but the same happens even after doing that.

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