Optimized and Upscaled Textures - TSL 4.0.0

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About This File

Version 4 released - should be final
Compressed and optimized, 2x Upscaled Vanilla Textures

This is not a 4k/8k super high-res remaster of the textures. Priorities were optimizing vanilla textures first, while also doubling the resolution. This should act as a base texture upgrade. Then I suggest you still use other texture mods and bug fixes on top of this.

Every texture has been doubled in resolution. GUI and icons are also included. 
All textures are packed as compressed TPCs and then bundled in two .erf files.


INSTALL: extract the 2 .erf files to your game directory\TexturePacks (NOT IN THE OVERRIDE DIRECTORY)
This will overwrite the existing vanilla texture files so back them up if you wish.
Refined Add-on Textures: extract to override folder
These are textures that originally looked bad or were very low resolution so I reworked them. They still look vanilla+.
- All circular grates had really low quality textures. Instead of upscaling, they have been tiled twice as dense.
- The ebon hawk scaffolding was low quality and looked bad when upscaled. The scaffolding from Nar Shadda was used and color matched.
- Nar Shadda panels were too uniform, shifted part of the texture to make the tile look more random.



Optimization:
- a lot textures were twice the file size they should have been
- the highest quality compression was used on the new texture, it takes a very long time to convert but avoids bad compression artifacts
Upscale:
- HDCube 4 was used to upscale every texture at 2x
- different model weights used depending on the texture
- alpha channels processed separately, then recombined


What's New in Version 4.0.0

Released

- previous noise cleaning pass mangled some of the textures so i decided it wasn't worth using
- smoother edges for icons
- removed upscaled fonts because they were more pixelated
- adjusted the upscale weights to fix overly sharp textures
- fixed some dark outlines on transparent textures
- fixed color issues in some textures
- now packaged as only vanilla textures at 2x upscale, personal fixes/preferences are a separate optional package
- loading screens no longer upscaled beacuse they didn't look different, better compression cuts the size in half for 80 textures
- removed blank alpha channels in a lot of textures, cuts their size in half which means they didn't increase in file size when 2x scale

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