Glitched Lightsaber Hilt Fix - TSL Aspyr 1.2

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About This File

In the latest Aspry patch, the textures on lightsaber hilts are bugged. It seems theres an extra shader applied to them and maybe the math gets broken at certain angles.
The fix is to simply change the supermodel type from 'lightsaber' to 'effect'.

This does however cause smoke and hazy effects to render on top of the lightsaber blade.

An alternative fix is being worked on using lightmap as a texture.

This can be done with Kotor Blender. I have also attached patched models for vanilla and Crazy34's New_Lightsaber_Blade_Model_TSL.

Please make this change when creating your own lightsaber mods, for Aspyr compatibility. If using the files provided here just copy to the override folder. If using Crazy34's lightsabers, install their mod first then copy/overwrite with these patched models.

1512680074_2025-05-0810_14_28-Blender.pn


What's New in Version 1.2   See changelog

Released

-fixed an error in red double blade model

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OMGitsJoemo123

   1 of 1 member found this review helpful 1 / 1 member

Absolute hero! Such an annoying issue with such a simple fix!

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DreHannibal

  

Love that somebody has come along to fix this, but it does not seem to work for me, my lightsabers are still showing up as disco sticks for some reason 😂. It is one of those seemingly minor glitches that I'm sure a lot of people would just be able to ignore, but not me, I cannot play with it. 

I am using the Kotor Android version btw, and I used the following mod guide that included Crazy34's lightsabers:

https://kotor.neocities.org/modding/mod_builds/k2/full_mobile

Screenshot_20250722_061317_KOTOR II.jpg

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