About This File
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.0.0 Release Date: 23.10.2024
Installation:
Each and every voice has to be installed ONE AT A TIME, for now there is no way to install all the voice options at once. All voices are OPTIONAL, if you don't like the new voice of a certain character you don't have to install that specific voice.
The "Voices" folder contains the modded VO, the "Listenable" contains the vanilla VO in .MP3 format so you can listen to the vanilla lines, and the "Backup" folder contains the vanilla VO and their folders just in-case you wish to uninstall this mod.
Batono Mercenary- To install the Batono Mercenary's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\203" and delete the folder named "mercbat". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "mercbat" folder and copy that to the 203 folder where the vanilla "mercbat" folder used to be.
Odis- To install Odis's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\302" and delete the folder named "ODIS". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "ODIS" folder and copy that to the 302 folder where the vanilla "ODIS" folder used to be.
Saedhe- To install Saedhe's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\601" and delete the folder named "saedhe". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "saedhe" folder and copy that to the 601 folder where the vanilla "saedhe" folder used to be.
You might be wondering the following question, why do I need to delete game files to install this?
That is because this mod uses the .MP3 audio format instead of the .WAV format Kotor 2 uses. Whilst it would be logical to make my modded audio files .WAV and simply make an installer to overwrite the vanilla .WAV files, the Steam version of Kotor 2 is known to ignore modded .WAV files thus breaking any mod that uses them... and since I use the Steam version it's very likely that replacing the vanilla .WAV files with modded .WAV files would simply break the audio files I was intending to replace.
It is also possible to rename all of my modded audio files to something new and use a TSLPatcher to edit the dialogue files to refer to my new audio names instead of the vanilla audio. However, that could pose the risk to compatibility with other mods, especially if they just dump dialogue files into the Override or if I make a mistake in my own TSLPatcher and the installer assigns the wrong audio to the wrong lines.
By deleting the folders that contain all of the vanilla audio and replacing those folders with identical folders containing replacement audio, the game will detect the modded .MP3s and will use the modded audio for all of the lines spoken by said NPC.
Description:
The two Kotor games are home to some of the best voice acting in video game history. There are some actors and actresses who voice only one character for their game and absolutely nail the performance, like Sara Kestelman who voiced Kreia. There are other actors and actresses who voice multiple characters, and even though it's the same actor voicing all these characters you would never realize that G0-T0, Captain Bostuco, Corrun Falt, Ponlar, Xarga, the Peragus Security Officer, and the Harbinger Captain were all voiced by Daran Norris.
But... then there are instances where an actor or actress voices more than one character and when you compare these characters you swear these characters share the exact same voice.
This mod intends to fix that phenomenon by replacing the voice of some characters who sound like they're the long lost twin of another character. This is NOT to say that the actors who voiced the characters affected by this mod did a bad job, not at all, and this mod does not aim to completely remove the voice of certain actors by removing every character they voiced for Kotor 2.
For example, if a voice actor voiced "Character X" and "Darth Vader" and Character X sounds like Darth Vader then the voice of Character X would be replaced in this mod whilst the voice of Darth Vader would remain untouched. Now replace "Character X" and "Darth Vader" with the Kotor 2 characters mentioned down below and you'll understand what I'm doing.
How does this mod replace already existing VO? It uses the "Voice Changer" feature of the ElevenLabs website to replace the "voice" of Kotor 2 VO with default generic AI voice samples provided by the Site. This means the exact same pace, tone, pronunciations, and accent from the original VO is preserved with only the audio sound of the voice being changed. The in-game result is a character whose voice is unique to that character.
Voices affected in the mod and video previews are found in this spoiler below:
Voices affected
Batono Mercenary- The lead Mercenary who tracks down Batono shares the exact same voice as the lead Mercenary who is bullying a Sullustan at the start of the Citadel Content questline. This mod gives a new voice to the Batono Mercenary so that the Sullustan Mercenary's voice is unique to that one character. I believe both Mercenaries are voiced by Jamie Glover, the actor who also voiced Batu Rem, the Khoonda Receptionist, and Azkul to name a few.
Odis- Odis is the Pilot trapped in the Refugee Quad looking for Sponsorship from the Hutts in hopes of a better life, he also shares the exact same voice and head model as the farmer Suulru who has a quest for you on Dantooine. This mod gives Odis a new voice so that Suulru's voice is unique to him. Odis and Suulru are both voiced by Nick Jameson, the actor who also voiced Benok, Dhagon Ghent, and a Vaklu Sergeant to name a few.
Saedhe- Saedhe is unique in this mod because his actor, Billy Brown, doesn't use the same voice twice for his characters - the problem with Saedhe stems from Obsidian themselves. Obsidian originally made Saedhe a unique head which depicted him as a white man in his late 50s, but for reasons unknown to us, they gave Saedhe a generic old black man's head before the game was released.
When TSLRCM came along, they restored Saedhe's cut head though unlike Hussef some players didn't like the Saedhe restoration. The voice Billy Brown gave Saedhe really fit the character we got which was an old black man, so hearing this voice now with an old white man speaking the lines was jarring for some people... so much so that the Unofficial TSLRCM Tweak Pack has an option to bring back the old generic head.
This option edits Saedhe's voice with an AI voice template of an old white guy, but unlike the other dialogues in this mod which are intended to create unique voices, the edits to Saedhe's voice are intended to make the restored Saedhe head in TSLRCM less jarring to listen to. I would describe the in-game result as an old white southerner from the United States, though the exact same accent, mannerisms and pronunciations from Billy Brown's original take are still present in the new audio.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
If you use the "Verify integrity of game files" feature on Steam, then Steam might try to redownload the vanilla .WAV files you deleted to install this mod. If it does so, the game will use the .WAV files in-game instead of the .MP3 files thus disabling the modded VO. You'll need to reinstall the mod if you've done this.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Obsidian: For such an amazing sequel!
ElevenLabs Website: For the custom AI VO service!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.