About This File
This is the second (and likely last) entry from me as part of the Snigaroo mod build request found here.
We wanted to offer an alternative to the existing „Operation Kill Bastila Remade” by Hunters Run. The main difference being that this version doesn't allow for any combat sequence, but rather focus exclusively on the importance for Bastila to be disguised when walking on Upper Taris. While an ideal execution proves to be beyond what I could be capable to achieve, I believe this modification (and indeed the original one) adds a much needed layer of realism and common sense by closing a rather glaring plot hole. Unfortunately, this isn't completely drawbacks-free. For one thing, the possibility of disguise will be limited to Taris when it may be reasonable to think it should not have such limitation. For another, I needed to introduce one party selection restriction that was not present in the original game. It is my opinion, though, that it seems to make a certain amount of sense and it has the additional benefit of taking care of a minor „plot hole” in Calo Nord's game narrative. Enjoy!
What's New in Version 1.4 See changelog
Released
1.0: Initial Release
1.1: Fixed critical bug with the Taris Hideout door's conversation file
1.2: Updated script to properly reset the KILL_BAST global number
1.3: Fixed critical bug with the installer, corrected the SithPatrols' heartbeat script, and polished endgame script
1.4: Removed party restriction for Sith Base infiltration and fixed critical bug with a pair of Sith Patrols in North and South Upper City's detection not working as intended