[KotOR] Bastila must hide! 1.5

   (0 reviews)

1 Screenshot

About This File

This is the second (and likely last) entry from me as part of the Snigaroo mod build request found here.

We wanted to offer an alternative to the existing „Operation Kill Bastila Remade” by Hunters Run. The main difference being that this version doesn't allow for any combat sequence, but rather focus exclusively on the importance for Bastila to be disguised when walking on Upper Taris. While an ideal execution proves to be beyond what I could be capable to achieve, I believe this modification (and indeed the original one) adds a much needed layer of realism and common sense by closing a rather glaring plot hole. Unfortunately, this isn't completely drawbacks-free. For one thing, the possibility of disguise will be limited to Taris when it may be reasonable to think it should not have such limitation. From version 1.5, there is no longer any kind of additional party selection restriction forced onto the player. The one restriction in version 1.4 remedied an original plot hole, though, so I recommend installing „Party at Davik's” alongside this modification. Enjoy!


What's New in Version 1.5   See changelog

Released

1.0: Initial Release

1.1: Fixed critical bug with the Taris Hideout door's conversation file

1.2: Updated script to properly reset the KILL_BAST global number

1.3: Fixed critical bug with the installer, corrected the SithPatrols' heartbeat script, and polished endgame script

1.4: Removed party restriction for Sith Base infiltration and fixed critical bug with a pair of Sith Patrols in North and South Upper City's detection not working as intended

1.5: Removed last party restriction which previoiusly forced the player to travel to Davik's Estate with Canderous and Bastila and improved dialogue with Canderous at the Lower City's Cantina

  • Like 2
  • Thanks 1
  • Light Side Points 1



User Feedback

You may only provide a review once you have downloaded the file.

There are no reviews to display.