KotOR Switch Modding Framework 1.0.4

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Switch KotOR Modding romFS Dummy Folder with 1.0.3 dialog.tlk

This is a set of files and folders designed to make modding the Switch version of KotOR easier and more accessible to a novice user.

Read to the end before using.

You will need a hackable, or modchipped Switch to use this, and custom firmware must be installed, I use Atmosphere, but anything that supports romFS should be fine. 

This should work just fine with the digital or physical version (when it is released) without issue. I have only tested this on the most up-to-date build at this time, 1.0.3. It may work on 1.0.2 or 1.0.1, but it is not guaranteed, and I'm not concerned with supporting them.

Extract the zip file, and install any mods you want to use, pointing TSLPatcher at the romfs folder containing the dialog.tlk file. For mods that don't use TSLPatcher, copy files as directed, "romfs" is equivalent to the directory on PC containing the executable.

NOTE: You may need to move files that TSLPatcher is expecting to the folder to be able to patch them. You can access them by dumping your game with nxdumptool, using romfs. Make sure you include updates when doing so.

Feel free to comment with what you needed, and what mod it was for, and if there is popular demand, I will add the files to this pack. The easiest way I found, was just to try installing a mod, and then check the log for errors to see what files were missing.

NOTE: Long filenames cause issues with TSLPatcher, this is exacerbated by the length of the filepath for romFS modding. I recommend moving the "romfs" folder to the root of the drive and patching there, moving the folder back afterwards.

Make sure to check your error log, you may manually need to copy .lip files over to override afterwards.

Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply.  NOTE: Aspyr included upscaled textures with this version that are not in other releases of the game. As far as I can tell, they are all in the format the original textures were in, by and large, that means they are in .tpc format, which trumps .tga and .txi files of the same name. If you have issues with a mod's textures not applying, try converting them to .tpc with Xoreos-Tools. You can download my texture reversion mods for K1 and K2 on Switch if you want to see what files are in what format.

At this point, copy the atmosphere folder to the root of your SD card, and you should be done. Please feel free to mention any issues you run into, or workarounds you needed, and I'll update this post.

I tested a run of K1CP with no major issues.

Mods that involve UI likely won't work. Everything is at your own risk, you may end up with a broken save, etc. Worst case scenario, you can uninstall all mods by deleting the `0100854015868000` folder from `/atmosphere/contents/`

Big thanks to JC for helping me pin this all down.

7-22-2022 Update:

Just a change to the readme regarding potential texture issues.

 


What's New in Version 1.0.4   See changelog

Released

7-22-2022 Update:

Just a change to the readme regarding potential texture issues.

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"Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply"

Does this apply to the other filetype/folders in Override as well? For example, I just installed a mod that put three .2da files into the Override folderDo I need to move these files to Override/2da or just leave them in Override?

Thanks!

 

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The number of people who have done this, at least to my knowledge, is probably in the two digit range at best. At this point, if it works with the Android/iOS builds, I'll bet it works on Switch.

In other words, everyone's a pioneer at this point!

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On 7/17/2022 at 9:37 AM, TK-423 said:

"Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply"

Does this apply to the other filetype/folders in Override as well? For example, I just installed a mod that put three .2da files into the Override folderDo I need to move these files to Override/2da or just leave them in Override?

Thanks!

 

I know this is an old thread. But for those who like me are coming here recently - The answer to this question as far as I'm aware and tested is no. After many days of headache. Here's what I discovered. 

- Not all textures have to be in TPC format - but to save you headache convert them all anyway. 

- World overhauls will not work. Neither will any of the animated retextures. NPC overhauls might. 

- Sound mods don't seem to work either. 

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