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Description:

A tiny mod for KotOR 1 that gives the player the option to avoid becoming a Jedi and remain a Soldier, Scout, or Scoundrel for the entire game.

It adds two new replies towards the end of the second conversation with the Jedi Council. As you can see from the screenshot, the new replies start with "[Refuse Jedi Training]", so there should be no confusion as to what they do or which ones they are.

If you choose not to be a Jedi, that conversation leads directly into the "corruption in the grove" quest, skipping over several parts of the Jedi training quest.

Scripts are included to enable cross-classing as a non-Jedi. So, for example, a Scout can cross-class as a Soldier, etc.

The option to cross-class as a non-Jedi is given through subtitles at the end of that second conversation with the Council.

To avoid cross-classing as a non-Jedi, simply choose "No" when asked if you want to cross-class.

Note that there is no second opportunity to cross-class or become a Jedi. If you change your mind later or you misclick, you'll have to reload or use a save editor.

If you're wondering why anyone would want to do this, some people might want to do a "challenge run" without lightsabers or Force powers. Others might want to roleplay a trooper, smuggler, or bounty hunter-type character who refuses to use the Force.

If you're wondering how this might be explained from a story standpoint, considering that the PC is regularly referred to as Padawan or Jedi, my explanation is that the PC is a "nominal Jedi". The PC is Force Sensitive and the Council considers them a (stubborn, uncooperative, foolish, and possibly evil) member of the Jedi Order, but the PC refuses to cultivate their Force abilities (in any obvious way), to wear robes, or to use lightsabers. Other than the Council and a few others who insist on treating the PC as a Jedi because they "should be a Jedi", NPCs are playing along. Or they don't know any better. They encounter a Force Sensitive or someone who seems like a Jedi, and assume that they must be one.

File Index:

dan13_vandar.dlg

dan13_zhar.dlg

A bunch of custom scripts

Installation:

Open the I Don't Want to Be a Jedi 3.0 archive and extract the loose .dlg files and .ncs scripts into your Override folder. Ignore the "Source Scripts" folder.

Uninstallation:

Remove the .dlg files found in the archive from your Override folder. The scripts won't do anything without the .dlg files, so you can leave them or delete them.

Credits:

Fred Tetra for KotOR Tool

Fair Strides for DLG Editor

Dotalink for the cross-classing as a non-Jedi idea

Bioware for making KotOR in the first place


What's New in Version 2.0.0   See changelog

Released

A script called k_pdan_makenotje.ncs is now included to enable cross-classing as a non-Jedi. So, for example, a Scout can cross-class as a Soldier, etc.

The dan13_dorak.dlg file has been edited to use this new script.

The three new replies have also been updated to reflect this change. They now read "[Lie/Be a <Class>]", where <Class> is Soldier, Scout, or Scoundrel.

To avoid cross-classing as a non-Jedi, simply select the line for the class that you currently are. For example, if you are a Soldier and want to remain a Soldier, select the "Be a Soldier" option.

To install the new version, extract the updated dan13_dorak.dlg file and the k_pdan_makenotje.ncs script into the Override folder. (Ignore the "Source" folder, it's not needed for the mod to work and is only there in case someone wants to look at the uncompiled code.)

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titus272

  

This mod works as described, no problems encountered.  

The multiclassing of non-Jedi classes is interesting, starting as a Scoundrel and then switching to a Soldier on Dantooine creates a character that is a strong fighter with a Sneak Attack damage bonus, if he/she gets behind the enemy or catches them when they are unable to move.

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Dotalink

  

great option to have!

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