Same as the other mod for JK:DF2, but works for Mysteries of the Sith. Can be used with MotSE and GlowsaberX (not that I recommend it since those mods seem to be unfinished for MotS).
I did some work on the MotS-specific powers, too. Chain Lightning chains through enemies the way it should, Push is stronger and has an AoE effect, and thrown lightsabers reliably return to your hand. Kinda proud of these! And having fun with them.
I'm not even going to bother to try to salvage Project or Farsight, though.
- Rebalanced the mana cost of Force Pull.
- Fixed s problem with Kyle sometimes inescapably choking the player to death at the start of the first encounter, if they didn't have Absorb or some other way to interrupt at long range.
- Fixed a problem with the player occasionally staying immobile after Grip, making it an easy death to Lightning.