More Vibrant Skies 1.0

   (9 reviews)

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About This File

Ever wonder how it feels to run from level to level and look at nearly every sky texture border to make sure that every pixel matches?.. I sure do now.

 

My goal was to make all of the skyboxes look more "alive" by changing certain values in photoshop to getting rid of the twilight/grey color palette that was used. The only skybox I actually repainted the entirety was dxun to make it look like the player was actually in a thunderstorm and not those grey wispy things. (there were two zones and each required their own texture)

 

I also provided options if you don't want the moon and/or planet on the background on Dxun and two variations on the suns of Dantooine and Telos.

 

(Also included is a small .txi file that makes the girders outside Telos Station more visible and less like paper mache`)

 

Hopefully they make Kotor II more visually appealing than the original game did.


What's New in Version 1.0

Released

  • (Future improvements): I may add an option for the sun on Onderon if it's too eye-bleedingly bright for people.
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