ImperfectLuck Posted July 22, 2022 Posted July 22, 2022 Is it possible to remove the wait between each buff cast outside of combat? I know actions inside of combat are done inside of turns, but having the wait between each cast before encounters feels a bit clunky. Forgive me if this is already a mod or this question has been answered. I did some looking around and couldn't find anything. Quote
JCarter426 Posted July 23, 2022 Posted July 23, 2022 This might be configured in excitedduration.2da. I remember looking into it once, but it was a long time ago and I forget the results. Quote
TamerBill Posted July 23, 2022 Posted July 23, 2022 A turn's a turn whether you're in combat or not, there's no way around that. Theoretically you could make a special force power that's only usable out of combat, checks what buff spells the caster knows and applies them all at once Force-Enlightenment-style. In truth though, having to apply buffs one turn at a time isn't done just to annoy you, it's a natural way to put diminishing returns on buff stacking; the more you cast at once the less duration you'll have left on the earlier ones when the fight starts. 1 Quote
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