Jump to content

Recommended Posts

Posted

So it turns out healing items have been bugged for the entire duration of both games. Whoever wrote k_sup_healing assumed (logically, to be honest) that GetSkillRank() returned the raw number of skill points invested, and was adding the attribute bonus manually on top. In-fact it returns the full skill mod; this is correctly accounted for everywhere else, as far as I can see. So all medkits have been healing for an additional 1 to 3 times the user's Wisdom bonus, and likewise for repair kits and Intelligence.

I wouldn't really care except I obviously assumed the basegame scripts were correct, so I've copied the same error into all of my stuff >.<

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.