TamerBill Posted May 18, 2022 Posted May 18, 2022 So it turns out healing items have been bugged for the entire duration of both games. Whoever wrote k_sup_healing assumed (logically, to be honest) that GetSkillRank() returned the raw number of skill points invested, and was adding the attribute bonus manually on top. In-fact it returns the full skill mod; this is correctly accounted for everywhere else, as far as I can see. So all medkits have been healing for an additional 1 to 3 times the user's Wisdom bonus, and likewise for repair kits and Intelligence. I wouldn't really care except I obviously assumed the basegame scripts were correct, so I've copied the same error into all of my stuff >.< 1 Quote
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