PirateofRohan 40 Posted September 10, 2021 Yes, yes, it is a well-tread path I walk in saying I'm going to reassign and retexture the armors appearing in The Sith Lords. However, no mods of similar design quite go all the way. Enter me. My guiding principle: All descriptions, lore, and textures should carry equal weight. The textures of TSL's armor uti files will be corrected where needed to point toward their K1 appearance. Some of this was just sloppiness on Obsidian's part, some of it was just interesting reassignment choices. For new armors, I intend to do the following: The Light Combat Suit will now take its cues from the Peragus Mining Uniform (so it will basically be just a brown leather suit). The Mandalorian Combat Suit will take its cues from the Cinnegar Weave Armor of K1, to better match description. The Mandalorian Heavy Suit might get Bandon's Fiber Armor recolored, again to better match the item description (although kudos to Obsidian for putting in the bare minimum effort of making the combat suit texture indigo). The Echani Shield Suit I'm considering a recolored version of K1's Baragwin Shadow Armor. Not ideal, but better than the obviously Mandalorian armor from before. The Sith Battle Suit will now resemble a red version of K1's Environmental bastion armor. The Verpine Fiber Ultramesh gets recolored slightly--more gold added to the shoulders and tubes. We don't know where Davik got his armor, but we do know a Verpine color scheme when we see one. The Corellian Powersuit takes its cues from the Powered Battle Suit to better match the item description. M'uhk'gfa is my own attempt using the Battle Armor base with a modified weave over the leather parts to better match the item description. The Iotran Braceman Armor takes its cues from the class eight Mandalorian armor now (what was previously the Echani Shield Suit), better matching the item description which categorizes them as a warrior society. The Fenelar Armor now bares its correct name, and has been recolored to distance it from Jurgan Kalta's Power Suit, although the implication of the identified Fenelar design on the origins of Kalta's armor is up to you. The Matrix Armor is untouched (because I refuse to call it Cassus Fett's armor) but has a modified description which implies a link between either starship plating and beskar or the armor's design and those of the Mandalorians depending on how you take it. They are in various stages of completion, but I'll post images as I get to them. As always, feedback is welcome! 1 Quote Share this post Link to post Share on other sites
N-DReW25 1,341 Posted September 10, 2021 1 hour ago, PirateofRohan said: Yes, yes, it is a well-tread path I walk in saying I'm going to reassign and retexture the armors appearing in The Sith Lords. However, no mods of similar design quite go all the way. Enter me. I don't mean to be the one to crush one's hopes and dreams, but... Spoiler TSL NPC Overhaul and TSL Loot and Immersions fixes the Heavy Battle Armor texture (They might've fixed more, but I can't confirm that. It's been years since I last played either). I also made a mod called TSL Armor fix, it fixed all of the broken sloppy armours like Heavy Battle Armor whilst also restoring K1 Armor textures for items like Light Battle Armor which received a new Obsidian texture. While I don't want to discourage you from making this mod, you may, unfortunately, have to pick a new name for the mod. Due to the unpopularity of the TSL Armor Fix, it was added into the more popular TSL Mini Mod Collection which is a modpack of all of my fix mods. And here is something I'd know would be useful for you: The K2 Armor Nitpicks mod It does something similar to what you plan on doing, I do not mean to discourage you from making this mod... but let's say if someone installs a mod like the TSL Armor Fix, K2 Armor Nitpicks and the K2 Armor fix on top of each other, we could have a compatible merge of all mods. Even if TK-664 has changed armours you plan on changing, I still encourage you to go ahead with it. Let's say if I like TK-664's work more, I'd install his mod last to overwrite the K2 Armor fix, if I like your mod more then I would install your mod last to overwrite his mod. My point being is that the players themselves will be able to choose what features from what mod they want to see in their game which I feel is a good thing. Quote The Light Combat Suit will now take its cues from the Peragus Mining Uniform (so it will basically be just a brown leather suit). I like the idea of that! Would love to see the finished result. Quote The Mandalorian Combat Suit will take its cues from the Cinnegar Weave Armor of K1, to better match description. I picture the Cinnegar Weave Armor but in blue? Quote The Mandalorian Heavy Suit might get Bandon's Fiber Armor recolored, again to better match the item description (although kudos to Obsidian for putting in the bare minimum effort of making the combat suit texture indigo). Might I suggest this: You change the Ulic Qel Droma's Mesh Suit texture to the K1 texture as seen here: And change the Mandalorian Heavy Suit texture into Ulic Qel Droma's Obsidian texture: It should still work with your mods intent, you'd be turning a Combat Suit into a Heavy Combat Suit which would make sense as the blue Mandalorian Combat Suit would logically become a Mandalorian Heavy Combat Suit as it is the "next tier" of armor. Quote The Echani Shield Suit I'm considering a recolored version of K1's Baragwin Shadow Armor. Not ideal, but better than the obviously Mandalorian armor from before. Wasn't the Echani Shield suit either a K1 Baragwin Shadow Armor or a red Bonadon Heavy Combat Suit before? I still approve of reskinning it though. Quote The Sith Battle Suit will now resemble a red version of K1's Environmental bastion armor. I like. Quote The Verpine Fiber Ultramesh gets recolored slightly--more gold added to the shoulders and tubes. We don't know where Davik got his armor, but we do know a Verpine color scheme when we see one. I'd like to point out something here: This here is the Verpine Fiber Mesh armor, its green and purple... it uses a Military Suit model and has 8 defence. This is the 1st tier of Verpine armor. Spoiler This here is the Verpine Fiber Ultramesh armor and as you've pointed out this is Davik's War Suit texture. I'm confident that the reason why Davik's War Suit became Ultramesh armor is because the War Suit was intended to be an upgradeable item in K1, it wasn't, but left over files confirms it was and I've since made a mod for that. Have you noticed how the Baragwin items, Darth Bandon's Fiber Armor and all the other upgradeable items from K1 aren't present in K2? I believe that was done because of Obsidian's new upgrade system and because of that they didn't want players going "But Cassus Fett's armor had Immunity Critical Strike in K1, why can't I get it in K2?" though that is just my best guess. This armor has wine red and purple and it has a yellow logo on it... it uses a Military Suit model again but has 10 defence. This is the 2nd tier of Verpine armor. Spoiler This here is the Verpine Zal Alloy Mesh armor, I am specifically showing you the K1 texture as I do believe this here fits best with the 3 tier Verpine armor. This armor has grey and purple and it has the exact same logo Davik's armor on the chest except here its now purple... it uses the Battle Armor model and has 12 defence. This is the 3rd tier of Verpine armor. Spoiler I do believe that these textures are ideal for the Verpine Armors, though if you disagree I'd like to hear your reasonings. Quote The Corellian Powersuit takes its cues from the Powered Battle Suit to better match the item description. This I like. Quote M'uhk'gfa is my own attempt using the Battle Armor base with a modified weave over the leather parts to better match the item description. It's changes like this which will really put you in competition with the K2 Armor Nitpick mod, but I'd like to see what you can produce... I would to be given a variety of textures to chose from when I play the game. Quote The Iotran Braceman Armor takes its cues from the class eight Mandalorian armor now (what was previously the Echani Shield Suit), better matching the item description which categorizes them as a warrior society. So the Echani Shield Suit and the Iotran Braceman Armor are now Mandalorian armors now? Quote The Fenelar Armor now bares its correct name, and has been recolored to distance it from Jurgan Kalta's Power Suit, although the implication of the identified Fenelar design on the origins of Kalta's armor is up to you. I believe the similarities between Jurgan Kalta's Power Suit and the Fenelar armor was intended, but go ahead with this. Quote The Matrix Armor is untouched (because I refuse to call it Cassus Fett's armor) but has a modified description which implies a link between either starship plating and beskar or the armor's design and those of the Mandalorians depending on how you take it. I can accept that. Quote They are in various stages of completion, but I'll post images as I get to them. As always, feedback is welcome! Can't wait to see what you can produce! Quote Share this post Link to post Share on other sites
PirateofRohan 40 Posted September 10, 2021 We are actually on the same page with regards to the Verpine tiers, and I like your idea about the Mandalorian tiers. Less work for me at least. Some corrections: it was the Echani heavy armor that was Mandalorian, my mistake. Here's my attempt at the correction: Echani heavy armor, Iotran Bracemen armor Spoiler Here's a rough version of the Echani Shield Suit. I haven't got the color quite right (aiming for a gold that matches the Echani battle armor). Spoiler Also I figured Jurgan Kalta's suit and the Fenelar armor was intentional, but there are enough "dark yet plausibly colorful" armors in the game as is. Spoiler The Light Combat Suit (again, minimalist because it is legit just "better than clothing." Spoiler 1 Quote Share this post Link to post Share on other sites