spideyseth 3 Posted July 25, 2021 (edited) I am trying to create my own placeable console like the ones you can find in Kotor 1. I linked some dialogue to it but the problem is the dialogue isn't executing when I click the console in game. Edited July 25, 2021 by spideyseth Clarification Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted July 25, 2021 Assuming your DLG and UTP are in the MOD or Override folder and the ResRef matches, then that would suggest some issue with the DLG itself. Did you edit/create it with KOTOR Tool? Because that doesn't work for TSL (should still work for K1 though). You might need to attach the DLG so it can be looked at. Quote Share this post Link to post Share on other sites
TamerBill 135 Posted July 25, 2021 Placeables don't automatically use dialog files the way NPCs do. You'll need to put a script in the OnUsed slot to make them run it when clicked. void main() { ActionStartConversation(GetFirstPC()); } Something like this should work. Quote Share this post Link to post Share on other sites
spideyseth 3 Posted July 26, 2021 15 hours ago, TamerBill said: Placeables don't automatically use dialog files the way NPCs do. You'll need to put a script in the OnUsed slot to make them run it when clicked. void main() { ActionStartConversation(GetFirstPC()); } Something like this should work. Thanks for helping it worked perfectly! Quote Share this post Link to post Share on other sites