Thor110 502 Posted June 29, 2021 (edited) So I have been working with the KotOR 2 GUI files for sometime now. Thanks to another user for making a tool that can replace all the colour values in a .gui file in one go I have recoloured the majority of the menu's to be blue to match KotOR1's GUI for the port I have been working on. However it seems somethings are either hard-coded or difficult to locate, there are also issues with some textures that cause the item list to be slightly wrong. Given that this will eventually be a template for others to use to make the GUI into any colour they want, I wanted to reach out and see if anybody could help solve or determine for certain whether or not they even can be altered and if not, I may look into hex editing the .exe if it is even possible to locate the colour value amongst the compiled binary. So far I have recoloured nearly everything in the gui files, including the textures that are used. The following images detail what elements of the GUI I have not been able to recolour so far, though I haven't looked in a little while now I was hoping somebody else might have more luck tracking them down. Spoiler The items menu. Save & Load Game Menu. The map marker, which although it is a texture file, seems to not effect it in-game. The party selection window. The quests log. The character sheet. Feedback in the settings. Movies from the main menu. Auto Pause from the settings. & finally the gameplay options in the settings. For the best part, pretty much everything has been recoloured with next to no issue. But many of the lists have some green from the original menu's showing through, I think some are the highlight colours in the .gui files which I need to track down. Such as in the Equipment menu, green still bleeds through a little bit on the equipment slot icons. I believe some of it is down to the textures that are used to overlay parts of the menu under certain conditions such as when they are highlighted. As well as that I was hoping for feedback on the idea of releasing a simple modified gui-set that is say white as well as provide a guide and possibly the tools to easily recolour all of them to your liking. Thor110 I will continue to go through them in my own time and figure out what I can, but I was hoping a fresh set of eyes to look at the problem might help as well as get feedback on if it would be worth releasing variations or a tutorial for colouring the gui. UPDATE : Something I forgot to note was that all of the mouse icons / pointers are baked into the .exe, but I believe replacing the icons with those from the first game shouldn't be too difficult. NOTE : The following are the colour values used for the default green's seen in the game's menu's. Dark Green 0.050980,0.349020,0.270588 Light green 0.101961,0.698039,0.549020 Text Green 0.101961,0.698039,0.549020 These are the colour values displayed in the KotOR GUI Editor and contained within the GFF filetype .gui file's. When I have recoloured all of the icon's again I will release a basic template GUI for people to use to make their own GUI recolours for KotOR2. As for the mouse pointers, this will require a direct hexedit of the .exe which might not be so straightforward for everybody. Again I will work out the details and provide a tutorial to follow. Spoiler The sample GUI I am working on and plan to release for people to use as a template to work off of to create any colour GUI they want will be using the following colour values. Very Light Grey 0.9098039,0.9098039,0.9098039 Light Grey 0.7490196,0.7490196,0.7490196 Dark Grey 0.4901961,0.4901961,0.4901961 Once I have sat down and recoloured all of the icons and textures that are used in the .gui files I will release it. ( no eta as of yet, just whenever it happens ) Edited July 1, 2021 by Thor110 Sample GUI Preview 2 Quote Share this post Link to post Share on other sites
Sith Holocron 2,479 Posted June 30, 2021 Might I suggest asking @Logan23about this? He had to do recolor GUI elements for ROR so he's a good person to ask. Quote Share this post Link to post Share on other sites
Thor110 502 Posted June 30, 2021 8 hours ago, Sith Holocron said: Might I suggest asking @Logan23about this? He had to do recolor GUI elements for ROR so he's a good person to ask. The RoR GUI is not fully coloured, it is even less so than the above examples with a lot more of the original KotOR2 green remaining. Thanks for the heads up though. Quote Share this post Link to post Share on other sites