Jump to content

Recommended Posts

Posted

Right, so, I'm trying to make a module. I cloned 401dxn, and everything related to reskinning it is more or less done, with the exception of a few things. One of those things is "fx_sand". In the module, it's basically used for the steam bits in caves and in other places. So I thought I could just rename the file in the .mdl files and make a new texture ("fx_sand" > "fx_nosand") like I did for the "fx_rain" ("fx_rain" > "fx_norain"). Oh, how wrong I was - it won't work no matter what I do. If anyone has any ideas on why that could be, I'd be grateful ^^

Posted

Problem solved over Discord dms, conclusion: don't forget to count the characters of a texture name when using it to replace something else in a level lol

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.