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This will help you to add customized Map Notes (the blue/yellow dots in the map of KotOR) and customized names for those Map Notes.

This Tutorial is based in a thread by @LDR

and a .utw file originally uploaded by him, and the corrections and tips of @DarthParametric

So, more than my own tutorial it can be considered as a "How I did it" according their directions.

- First of all download the Mapnote.utw file (at the end of this post). Rename it if you wish.

- Now you need get coordinates (X, Y, Z) for set the Map Note. In game go to the point(s) where you want to set the Map Note(s), use the "whereami" cheat for to show the coordinates on screen, note them. (If you want set more than one Map Note you'll need get the corresponding set of coordinates for each point).

- Get out the of the game and open with K-GFF the .git file of your Module.

- Scroll down until you find "WaypointList". Expand it. You'll see all the Waypoints structures.

- For avoid destroy any useful structure (and conserve it), Right Click on any of the existent STRUCT and Click "Copy STRUCT"



- Now Right Click on "WaypointList" and Click "Paste STRUCT" (when you Paste a Struct always is placed the last of the list, so that is which you have to work with)



You are ready for to play with this one. Expand it (if it's not yet)

- In your new STRUCT set the Fields "HasMapNote" and "MapNoteEnabled" to 1



- In "Tag" and "TemplateResRef" fields set them to whatever you renamed the .utw file.



- Now set the coordinates you get in game in its corresponding fields:




(Leave the orientations)

- Now Right Click on "MapNote" and Click "Add String" (if there weren't any)



- Click on the new created Local String and now you can type in the white square whatever you want name your Map Note in the map in game.



- Be sure to let the "MapNote" StringRef value set to -1

- Save the .git file and now you have your own Map Note with its own name.


If you want more than one Map Notes simply copy THIS same STRUCT (Right Click on STRUCT/Copy) and paste it in "WaypointList" (on "WaypointList" Paste). In the new structure simply change the set of coordinates and the name as you did with the first Map Note.

Now all you have to do is compile all the files of your customized Module including the .utw file you used/renamed.


For a Plus you can consult this thread:

And for a nice adding to your customized Module you can consult this one for customize the name of the Module in the map in game:



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