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garm343

MOD:Czerka Armor and Appearance Fix

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Czerka Armor and Appearance Fix


Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it.

Version: 1.0 completed 10/17/20

Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp:

1. All human and Twi'lek non-paramilitary Czerka personnel on every planet where Czerka operates wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms.

2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species.

3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee:

Stat Bars    Rank                          Armor
0                  Guard                         Czerka Light Armor
1                  Constable                  Czerka Light Armor
2                  Officer                        Czerka Mod I Armor
3                  Sergeant                    Czerka Mod II Armor
4                  Lieutenant                 Czerka Mod III Armor
Special        Captain or higher    Czerka Medium Armor

This armor can be obtained in game and worn by PCs.  It comes in five varieties:
---------------------------------
Czerka Light Armor
Base Class: 4
Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features.
---------------------------------
Czerka Mod I Armor
Base Class: 4, Upgradable
Armor Reinforcement:        +1 Defense Bonus
Mesh Underlay:                   Resist 5/- vs. Energy
---------------------------------
Czerka Mod II Armor
Base Class: 4, Upgradable
Armor Reinforcement:        +2 Defense Bonus
                                                Resist 10/- vs. Slashing
Mesh Underlay:                    Resist 10/- vs. Energy
                                               Resist 5/- vs. Fire
----------------------------------
Czerka Mod III Armor
Base Class 4, Upgradable
Armor Reinforcement:        +3 Defense Bonus
                                               Resist 10/- vs. Slashing
                                               Resist 10/- vs. Piercing
Mesh Underlay:                    Resist 15/- vs. Energy
                                               Resist 10/- vs. Fire
-----------------------------------
Czerka Medium Armor
Base Class: 6, Upgradable
Attribute Bonus:                    +1 Dexterity
Armor Reinforcement:        +2 Defense Bonus
Mesh Underlay:                      Resist 20/- vs. Universal

For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain.

Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically.

Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files.

Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if that mod adds files into the Override folder or not. That's a level of modding I haven't yet learned.

Note on Screenshots Displayed for this Mod: This mod does not reskin weapons, it only gives weapons to personnel who should have them equipped. The blasters featured in the screenshots for this mod are not mine, but are from Sithspecter's excellent High Quality Blasters v 1.1 mod, which I have installed in my version of K1.

Also, the Screenshots folder that comes with the download includes some bonus content for your amusement. Enjoy!

Acknowledgements: This mod was made using the following tools:
TSL Patcher v. 1.2.10b1 by stoffe, updated by Fair Strides
ChangeEdit v. 1.0.5b1 by stoffe, updated by Fair Strides
KOTOR Tool v. 1.0.2210.16738 by Fred Tetra
GIMP v. 2.10.6
Many thanks to the authors and developers of these programs!
Thanks also to deadlystream.com, BioWare and LucasArts.

Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.


  • Submitter
  • Submitted
    10/23/2020
  • Category
  • K1R Compatible
    Yes

 

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