SovereignXII

Bastila Vision Dialogue Fix

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I'm hoping to request a mod that would fix the dialogue issue where Bastila stops commenting on visions after visiting so many planets because the game assumes you're post-leviathan. I believe the K1R mod fixes it, and the Community Patch incorporates the fix. However, I've played with K1R and it has issues and I do not wish to play with the restored content. Further, the Community Patch also adds issues into the game. Both mods have stopped development it seems.

Since I don't know what file is responsible for fixing Bastila's vision dialogue, I'm hoping someone on the site can help with this.

Thanks.

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Hello!

I know for a fact that K1R has its share of problems but what kind of issues have you encountered with the Community Patch? There has been a major release (1.8)  in December 2019 and at the moment there is a small pause in the development of the next version but I'd not call it a stop. From what I remember, the fix you are asking for is part of the latest K1 Community Patch and I strongly advise you to use that.

Cheers!

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On 2/28/2020 at 7:46 PM, Salk said:

Hello!

I know for a fact that K1R has its share of problems but what kind of issues have you encountered with the Community Patch? There has been a major release (1.8)  in December 2019 and at the moment there is a small pause in the development of the next version but I'd not call it a stop. From what I remember, the fix you are asking for is part of the latest K1 Community Patch and I strongly advise you to use that.

Cheers!

The issue I had with the community patch was that companion messengers like Lena, Jagi etc. kept looping their dialogues. I'll paste what I wrote on the mod's comment section and github issues page.

"I'm having an issue that only started after installing this mod, so I must assume it is responsible for it. Basically the problem is with the messengers that appear for companions. Like Lena and Jagi.

Their conversations glitch out and loop. E.g Jagi appeared on Dantooine  to challenge Canderous to a duel on Tatooine then he walked off. After the conversation I spoke to Canderous with him saying we had to get to Tatooine so he could kill Jagi. After that convo ended, the screen went black and we were entered into a conversation with Jagi again (he was standing near that Jedi who tells you about the Terentatek) and this conversation was his dialogue on Tatooine 'so you have come and I see you have brought friends' etc. etc.

I convinced Jagi not to fight, he 'supposedly' took his own life, and that ended the conversation, I received XP and a journal entry saying Jagi was dead and it has shaken Canderous. I went to where Jagi was in the convo and he was just standing there, I spoke to him and it re-entered the original conversation back outside the Hawk, where Canderous was surprised to see Jagi, and Jagi challenging him to a duel. I went into the Ebon Hawk and Canderous is talking about needing to go to Tatooine to kill Jagi. I haven't gotten there yet so I don't know what effect this will have.

Another example with Lena, after I finished the conversation with her. I tried going back to the Ebon Hawk but the screen went black, and the conversation restated. Overall I went though Lena's conversation 3 times before I finally was able to enter the Hawk. "

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Oh I see, thanks for reporting it here as well. 

It escaped my notice at the GitHub. I have not experienced any issue with this myself (I had the encounter with Jagi on Dantooine and all worked fine) and I am using the vast majority of the K1 CP fixes although I have not used the installer. Perhaps somebody else that is playing with the K1 CP 1.8 may chime in and tell us if this is a confirmed bug?

It'd be very good to know.

 

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It would be nice to have a Bastila Vision fix standalone. I would do it myself but my expertise is very limited.

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2 hours ago, Ebony Moon said:

It would be nice to have a Bastila Vision fix standalone. I would do it myself but my expertise is very limited.

Yeah, to be honest, while I don't have the CP installed anymore I'm, quite happy with my current setup. The only issues I wish I could get a standalone fix for would be Deadeye Duncan not leaving after speaking to him on Manaan, the restoration mod I use to bring him back is pretty old so I imagine that's the issue with him not leaving. The Bastila thing of course, and also the Sound Dampening issue with the Assassin Droid on Korriban.

If I could get fixes for those 3 things my KOTOR setup would be perfection. 👌

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1 minute ago, SovereignXII said:

Yeah, to be honest, while I don't have the CP installed anymore I'm, quite happy with my current setup. The only issues I wish I could get a standalone fix for would be Deadeye Duncan not leaving after speaking to him on Manaan, the restoration mod I use to bring him back is pretty old so I imagine that's the issue with him not leaving. The Bastila thing of course, and also the Sound Dampening issue with the Assassin Droid on Korriban.

If I could get fixes for those 3 things my KOTOR setup would be perfection. 👌

I've played KOTOR on console for so long there are certain things that I will miss if any of the all in one packs change them. Plus some of the mods I use are not compatible with K1r - and probably not with the other one, too.

I think there are a couple of mods that put Deadeye Duncan on Manaan. I use the deadeye_man.zip by Darth333. There is a line you can say that dismisses him, it's along the lines of saying goodbye,  so long, which makes him walk away and fade out.

I try to find some of the individual fixit mods. Like that glow rod one you posted about before. I use mods, also, that restore things to what they were like on console, like Xor being human, not that purple twi'lek. Fortunately there's an individual mod for that.

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18 minutes ago, Ebony Moon said:

I've played KOTOR on console for so long there are certain things that I will miss if any of the all in one packs change them. Plus some of the mods I use are not compatible with K1r - and probably not with the other one, too.

I think there are a couple of mods that put Deadeye Duncan on Manaan. I use the deadeye_man.zip by Darth333. There is a line you can say that dismisses him, it's along the lines of saying goodbye,  so long, which makes him walk away and fade out.

I try to find some of the individual fixit mods. Like that glow rod one you posted about before. I use mods, also, that restore things to what they were like on console, like Xor being human, not that purple twi'lek. Fortunately there's an individual mod for that.

Odd, I use the same Deadeye mod, not sure why he doesn't walk off for me, I can just keep initiating the conversation, great for getting lightside points but a bit weird xD

I use the same Xor mod too! I just wish I could get a mod which makes Bolook green without touching anything else about that quest.

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