Sign in to follow this  
Oaks

TSL - How do you remove enemies in a module?

Recommended Posts

I am creating a mod to use in the tomb of Ludo Kressh, but I need to first remove most of the Shyracks. Can someone tell me how I can do that?

Share this post


Link to post
Share on other sites

You'd have to remove the creatures from the module's .git file using a GFF Editor like K-GFF. Note that these aren't safe to install to Override, so you'd have to compile it in a .mod, and for mod compatibility you'd want to use TSLPatcher for that instead of a hard .mod install.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this