Puesta 1 Posted January 14, 2020 Hello, I am just beginning to create my first mod for KotOR (a little late, I realize), which is focused on fixing what I consider to be balance issues with the first game. I would like to remove the balanced property from SOME two-handed weapons, or all if it's not possible to distinguish. I have been poking around KotOR tool for about 2 weeks now and have thoroughly explored baseitems.2da, but I can't seem to crack it. Does anybody have the answer? Quote Share this post Link to post Share on other sites
JCarter426 1,215 Posted January 14, 2020 That would be the weaponsize. I don't know if there's a way to do what you want, though, because 2 and 3 are used to distinguish balanced/not balanced single-bladed weapons, but all double-bladed weapons are set to 4. 1 Quote Share this post Link to post Share on other sites
Puesta 1 Posted January 14, 2020 Thanks for the response! Yeah, I've tried changing this and it seems to have no effect. However, when I changed this property for a heavy blaster to 3, it seemed to remove the balanced bonus ONLY when equipped in the MAIN hand... whereas if I used a standard Blaster Pistol in the main hand and a Heavy Blaster Pistol in the offhand, I still benefited from the balanced property. Very interesting. Is there anywhere else these weapons might be drawing attributes from? For example, I don't see anything related to the DC of a Stun baton. Quote Share this post Link to post Share on other sites
Puesta 1 Posted January 14, 2020 @JCarter426 Further experimentation reveals a lot is determined by the WeaponWield column value - more than just how the weapon is held. With all other columns being the same as a Long Sword, the Double-bladed Sword is still unchanged. However, changing the WeaponWield column causes it to behave exactly the same as a Long Sword - becoming one-handed, losing its balance property, and of course changing how the character holds it. At this point I can give it "balanced' by changing the WeaponSize column, but I'm thinking there is some sort of default for things that take up a mainhand and an offhand. For instance I can change weaponwield of a repeating blaster and it will gain the balanced property twice over... Quote Share this post Link to post Share on other sites
JCarter426 1,215 Posted January 15, 2020 7 hours ago, Puesta said: Is there anywhere else these weapons might be drawing attributes from? For example, I don't see anything related to the DC of a Stun baton. That sort of thing is specific to the UTI, but more general properties like the base damage, critical threat, and whether it's balanced are strictly determined by baseitems.2da. Quote Share this post Link to post Share on other sites